On sexta-feira, 1 de março de 2013 13.33.18, Mojmír Svoboda wrote: > Hello again, > > I ported successfully my app to qt5 and I am running it > for a week or more without problems. Thank you for your help. > > There is a small but: I am using static build, and new dll > dependency emerged from angle library (i think), namely > d3dcompiler_46.dll > > I wonder - do I ever need shader compiler? > Shouldn't the usage be 'ifdefable or something'?
That is one of the most commonly asked questions about Qt 5. We are looking into providing a straight-OpenGL build, without ANGLE, for 5.0.2. For now, you can always just rebuild. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center
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