On sexta-feira, 1 de março de 2013 13.33.18, Mojmír Svoboda wrote:
> Hello again,
>
> I ported successfully my app to qt5 and I am running it
> for a week or more without problems. Thank you for your help.
>
> There is a small but: I am using static build, and new dll
> dependency emerged from angle library (i think), namely
> d3dcompiler_46.dll
>
> I wonder - do I ever need shader compiler?
> Shouldn't the usage be 'ifdefable or something'?

That is one of the most commonly asked questions about Qt 5. We are looking
into providing a straight-OpenGL build, without ANGLE, for 5.0.2.

For now, you can always just rebuild.
--
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center

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