Thanks so much Samuel. Can you tell me what that layer is so I can start
looking?
________________________________
From: Samuel Rødal <samuel.ro...@digia.com>
To: Jason H <scorp...@yahoo.com>
Cc: "interest@qt-project.org" <interest@qt-project.org>
Sent: Thursday, January 10, 2013 2:05 AM
Subject: Re: [Interest] Crazy Idea of the day: WebGL renderer
On 01/09/2013 05:15 PM, Jason H wrote:
> This QML 2 is sounding like it is more a bother than it is worth.
> I thought QPA was the end-all-be-all of platform abstraction? Why can't
> QPA be used with scene graph?
Of course it can, it's just that scene graph uses OpenGL ES 2 and not QPainter,
so if you want to change how the scene graph rendering is finally done you need
to hook in at the OpenGL library level (or with a proxying library), similar to
how ANGLE is used on Windows to proxy OpenGL commands into Direct3D.
Well, outside of QPA / OpenGL scene graph also has its own adaptation layer
where you can make a custom renderer, so maybe that would be a better place to
do this kind of thing.
--
Samuel
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