On 01/09/2013 05:15 PM, Jason H wrote: > This QML 2 is sounding like it is more a bother than it is worth. > I thought QPA was the end-all-be-all of platform abstraction? Why can't > QPA be used with scene graph?
Of course it can, it's just that scene graph uses OpenGL ES 2 and not QPainter, so if you want to change how the scene graph rendering is finally done you need to hook in at the OpenGL library level (or with a proxying library), similar to how ANGLE is used on Windows to proxy OpenGL commands into Direct3D. Well, outside of QPA / OpenGL scene graph also has its own adaptation layer where you can make a custom renderer, so maybe that would be a better place to do this kind of thing. -- Samuel _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest