Does the pre built binary use libstdc++ or libc++?

Raul

On Dec 20, 2012, at 2:09 PM, Sorvig Morten <morten.sor...@digia.com> wrote:

> Hi,
> 
> Qt 5 aims to be 98% source compatible with Qt 4. Still, changes has been made 
> to the platform implementation and infrastructure. Not all have been 
> discussed here, so I figured I'd give a brief rundown.
> 
> The main issue that everyone should be aware of is that all Qt 5 platform 
> ports are to a large degree rewrites. This means new code. If you find 
> something that is missing it is far more likely that we simply forgot about 
> it rather than it being a part some twisted scheme to break your application.
> 
> Now, on the changes where we actually _are_ breaking your application:
> 
> * 64bit clang is the default compiler. 
> 32-bit builds are also supported trough the macx-clang-32 and macx-g++-32 
> mkspecs.
> 
> * No Carbon version
> These code paths have been removed. (Some parts of Qt still link against the 
> Carbon framework; this is not a bug)
> 
> * 10.6 is the minimal supported version, with some limitations:
> - Webkit support for 10.6 is problematic. I'm told that we (Qt) are by now 
> the only ones interested in keeping it running on this platform. For 5.0 
> webkit will work if you compile Qt with the 10.6 SDK, but it's not clear how 
> long we can sustain that.
> - The Qt binary package is compiled against the 10.7 SDK, which means it 
> won't run on 10.6 due to the webkit issue.
> - This makes 10.6 is a deployment platform only, similar to what we did for 
> 10.3 (I think) way back.
> - You can still build from Qt source on 10.6 and develop using that.
> 
> * Raster is the default paint engine for QPainter
> CoreGraphics has been retired in favor of the cross-platform raster paint 
> engine. This means way less Mac-specific QPainter bugs and equal performance 
> characteristics on all platforms. Printing still use CoreGraphics (we need to 
> produce vector output).
> 
> * High-dpi support
> Qt 5 includes basic support for high-dpi for "retina" displays. This is 
> enabled by default and applications will automatically get high-dpi Mac 
> style, QPainter vector graphics, and Qt Quick (2).
> 
> * (No) Universal binary support
> The Qt build system has been simplified/unified across platforms and we have 
> removed the "universal" build support where you could produce combined 
> 32/64-bit binaries. Our rationale is as follows:
> - PPC support has been removed.
> - 10.6 requires a machine that can run 64-bit apps, with the minor exception 
> the early 2006 Intel Core Solo/Duo iMacs and MacBooks which lacks 64-bit 
> support.
> - This means you can produce either a 32-bit binary or a 64-bit binary which 
> runs on (nearly) all supported systems.
> - You can still use the lipo tool if you do want to create an universal app.
> 
> * Qt Binary installers
> The Qt binary installers have been changed to use a cross-platform installer 
> framework. Qt will now be installed into one location, instead of being 
> spread out in /Devloper, /Library/Frameworks etc. We are aware that his is 
> different than what it used to be, but I think it will work well in practice. 
> I would also like to discourage global Qt installs and instead suggest an 
> approach based on developer builds and self-contained app bundles. (see 
> deployment)
> 
> * The unified toolbar
> We are removing the existing solution, which was hard to maintain and gave a 
> close-but-not-quite native look and feel. This means that calling 
> QMainWindow::setUnifiedTitleAndToolBarOnMac will have no effect on Qt 5. 
> 
> The replacement (QtMacUnifiedToolBar) is based on NSToolBar which gives us 
> perfect native look and feel. QtMacUnifiedToolBar is a part of QtMacExtras
> 
> * QtMacExtras
> Will host many/all of the mac-spesific APIs found in Qt 4. Available at 
> http://qt.gitorious.org/qtplayground/qtmacextras .
> 
> * App store and sandboxing
> We have made modifications to Qt to make it work with the Mac App store 
> sandbox. There are Qt apps on the Mac App store, but we don't have a good 
> "This is how you deploy Qt apps to the store" tutorial at this point. 
> 
> * Deployment
> There are many ways to deploy a Qt application and if you have a big 
> application you are probably writing your own deployment scripts. Biggest 
> change from Qt 4 is that Cocoa platform plugins needs to be deployed. 
> (qtbase/plugins/platforms/libqcocoa.dylib). The macdeployqt deployment 
> utility  has been update to handle the cocoa platform plugin (and other 
> plugins).
> 
> That was all for now :)
> 
> Morten
> 
> 
> 
> 
> _______________________________________________
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