Does the pre built binary use libstdc++ or libc++? Raul
On Dec 20, 2012, at 2:09 PM, Sorvig Morten <morten.sor...@digia.com> wrote: > Hi, > > Qt 5 aims to be 98% source compatible with Qt 4. Still, changes has been made > to the platform implementation and infrastructure. Not all have been > discussed here, so I figured I'd give a brief rundown. > > The main issue that everyone should be aware of is that all Qt 5 platform > ports are to a large degree rewrites. This means new code. If you find > something that is missing it is far more likely that we simply forgot about > it rather than it being a part some twisted scheme to break your application. > > Now, on the changes where we actually _are_ breaking your application: > > * 64bit clang is the default compiler. > 32-bit builds are also supported trough the macx-clang-32 and macx-g++-32 > mkspecs. > > * No Carbon version > These code paths have been removed. (Some parts of Qt still link against the > Carbon framework; this is not a bug) > > * 10.6 is the minimal supported version, with some limitations: > - Webkit support for 10.6 is problematic. I'm told that we (Qt) are by now > the only ones interested in keeping it running on this platform. For 5.0 > webkit will work if you compile Qt with the 10.6 SDK, but it's not clear how > long we can sustain that. > - The Qt binary package is compiled against the 10.7 SDK, which means it > won't run on 10.6 due to the webkit issue. > - This makes 10.6 is a deployment platform only, similar to what we did for > 10.3 (I think) way back. > - You can still build from Qt source on 10.6 and develop using that. > > * Raster is the default paint engine for QPainter > CoreGraphics has been retired in favor of the cross-platform raster paint > engine. This means way less Mac-specific QPainter bugs and equal performance > characteristics on all platforms. Printing still use CoreGraphics (we need to > produce vector output). > > * High-dpi support > Qt 5 includes basic support for high-dpi for "retina" displays. This is > enabled by default and applications will automatically get high-dpi Mac > style, QPainter vector graphics, and Qt Quick (2). > > * (No) Universal binary support > The Qt build system has been simplified/unified across platforms and we have > removed the "universal" build support where you could produce combined > 32/64-bit binaries. Our rationale is as follows: > - PPC support has been removed. > - 10.6 requires a machine that can run 64-bit apps, with the minor exception > the early 2006 Intel Core Solo/Duo iMacs and MacBooks which lacks 64-bit > support. > - This means you can produce either a 32-bit binary or a 64-bit binary which > runs on (nearly) all supported systems. > - You can still use the lipo tool if you do want to create an universal app. > > * Qt Binary installers > The Qt binary installers have been changed to use a cross-platform installer > framework. Qt will now be installed into one location, instead of being > spread out in /Devloper, /Library/Frameworks etc. We are aware that his is > different than what it used to be, but I think it will work well in practice. > I would also like to discourage global Qt installs and instead suggest an > approach based on developer builds and self-contained app bundles. (see > deployment) > > * The unified toolbar > We are removing the existing solution, which was hard to maintain and gave a > close-but-not-quite native look and feel. This means that calling > QMainWindow::setUnifiedTitleAndToolBarOnMac will have no effect on Qt 5. > > The replacement (QtMacUnifiedToolBar) is based on NSToolBar which gives us > perfect native look and feel. QtMacUnifiedToolBar is a part of QtMacExtras > > * QtMacExtras > Will host many/all of the mac-spesific APIs found in Qt 4. Available at > http://qt.gitorious.org/qtplayground/qtmacextras . > > * App store and sandboxing > We have made modifications to Qt to make it work with the Mac App store > sandbox. There are Qt apps on the Mac App store, but we don't have a good > "This is how you deploy Qt apps to the store" tutorial at this point. > > * Deployment > There are many ways to deploy a Qt application and if you have a big > application you are probably writing your own deployment scripts. Biggest > change from Qt 4 is that Cocoa platform plugins needs to be deployed. > (qtbase/plugins/platforms/libqcocoa.dylib). The macdeployqt deployment > utility has been update to handle the cocoa platform plugin (and other > plugins). > > That was all for now :) > > Morten > > > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest
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