On terça-feira, 12 de junho de 2012 21.36.46, Jochen Becher wrote: > In my case childB is not a child of childA but both are children of > parent (widgets in the same group/layout). But childB has a reference to > childA which might be accessed in destructor.
That's a whole different problem. Accessing siblings during destruction is a bad idea by itself. There's only one thing worse than that: deleting a sibling. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center Intel Sweden AB - Registration Number: 556189-6027 Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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