Hi All, I recently tried to come up with a list of consideration one must make when developing apps for the handset using Qt. I was able to come up with some:
1. Be very sparse on your memory usage; Use data structures and algorithms that use the least memory possible. 2. CPU cycles are not for free; Make sure you do things efficiently and try to avoid hogging the CPU when waiting for IO. 3. Network bandwith usage should be gentle, as users might not have an unlimited data plan. 4... I know others will involve the graphic system, screen sizes, resolutions, form factors etc but am not sure how to articulate and what are the trade offs. Anybody, if you can, I'd appreciate help creating this list with as many items needed and different trade offs. I intend to post it on the wiki once done. I'm interested in particular areas as well where Qt makes it easier and smoother to integrate those considerations into one's mobile dev endeavors. Thanks! -- -Sivan _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
