VRR timing generator can be used in multiple modes: dynamic vrr, fixed
refresh rate and content matched refresh rate (cmrr).
Currently we support dynamic vrr mode and cmrr mode, so add a new member
to track in which mode the VRR timing generator is used.

Signed-off-by: Ankit Nautiyal <[email protected]>
---
 drivers/gpu/drm/i915/display/intel_display_types.h | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/drivers/gpu/drm/i915/display/intel_display_types.h 
b/drivers/gpu/drm/i915/display/intel_display_types.h
index d3a1aa7c919f..a1b67e76d91c 100644
--- a/drivers/gpu/drm/i915/display/intel_display_types.h
+++ b/drivers/gpu/drm/i915/display/intel_display_types.h
@@ -913,6 +913,12 @@ void intel_io_mmio_fw_write(void *ctx, i915_reg_t reg, u32 
val);
 
 typedef void (*intel_io_reg_write)(void *ctx, i915_reg_t reg, u32 val);
 
+enum intel_vrrtg_mode {
+       INTEL_VRRTG_MODE_NONE,
+       INTEL_VRRTG_MODE_VRR,
+       INTEL_VRRTG_MODE_CMRR,
+};
+
 struct intel_crtc_state {
        /*
         * uapi (drm) state. This is the software state shown to userspace.
@@ -1286,6 +1292,7 @@ struct intel_crtc_state {
                u8 pipeline_full;
                u16 flipline, vmin, vmax, guardband;
                u32 vsync_end, vsync_start;
+               enum intel_vrrtg_mode mode;
        } vrr;
 
        /* Content Match Refresh Rate state */
-- 
2.45.2

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