Ok apparently if you pass the ball from this new game mode into your own
spawn its forever stuck... people are doing it on purpose to troll already.

Certainly need to have this patched soon..

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Tuesday, August 18, 2015 6:45 PM
To: [email protected]; [email protected];
[email protected]
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is 2925737.

-Eric

------------------------------------

- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information
(http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the
server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
        - Will be awarded going forward on a case-by-case basis to those who
report major economy-breaking bugs or remote-code-execution bugs, and
provide detailed information and steps to reproduce
        - Well deserved congratulations to the first recipient, Nathaniel
Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after
switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine
rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when
using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round
when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all
equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being
shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD
equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
        - Added cover around the point preventing cross-point sight line 
        - Opened second window in point building 
        - Tweaked pickup amounts and positions 
        - Widened space between stairs to point and bridge railing to allow
easier movement 
        - Clipping improvements 
        - Improved lighting in dark areas 
        - Fixed an issue where engineers could build on outlying islands 
        - Fixed an issue where engineers could trap teammates by building
teleporters in spaces with restricted movement 
        - Fixed an issue where the spawn room doors could be held open by an
opposing team member 
        - Optimization improvements
- Maps Workshop Beta
        - Fixed a common crash when loading some compressed maps
        - Fixed various issues running workshop maps on listen servers
        - Listen servers no longer unnecessarily fetch a second copy of the
map
        - Listen servers no longer cause the client to crash upon the second
load of the same workshop map
        - Added -ugcpath parameter for dedicated servers to control location
of downloaded workshop content
        - Defaults to steamapps/workshop
        - Multiple servers sharing the same UGC directory is currently not
supported, and will not go well
        - Added server command tf_workshop_map_status to view currently
tracked maps and their status
        - Enhanced handling of updated maps to ensure the newest available
version of the map is always used on level change
        - Improved handling of workshop maps in a server's map cycle
        - Workshop maps in the map cycle will be automatically fetched and
updated in the background
        - Workshop maps in the map cycle will have their names updated to
the canonical name once known
        - Map votes now work with workshop maps
        - A known issue is that the full workshop map name is currently
shown instead of the friendly name
        - Community request: Updated the FindMap and CanProvideLevel API for
server-side mods. These functions now always expose the full workshop names
for maps when known, even if not the map is not yet installed.

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