There's a map pass_warehouse.bsp in game files.
On 19.8.2015 0:55, ics wrote:
This. Can community servers even ran these modes? Are there new maps
for this? What setup is required?
-ics
HD kirjoitti:
How do we set up a server for this and will our servers show up this
time vs
any of the other beta game modes/maps unlike only showing up Valve
servers?
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric
Smith
Sent: Tuesday, August 18, 2015 6:45 PM
To: [email protected]; [email protected];
[email protected]
Subject: [hlds_linux] Mandatory TF2 update released
We've released a mandatory update for TF2. The update notes are
below. The
new version is 2925737.
-Eric
------------------------------------
- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information
(http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the
server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who
report major economy-breaking bugs or remote-code-execution bugs, and
provide detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel
Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after
switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine
rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when
using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the
round
when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects
for all
equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being
shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD
equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line
- Opened second window in point building
- Tweaked pickup amounts and positions
- Widened space between stairs to point and bridge railing to allow
easier movement
- Clipping improvements
- Improved lighting in dark areas
- Fixed an issue where engineers could build on outlying islands
- Fixed an issue where engineers could trap teammates by building
teleporters in spaces with restricted movement
- Fixed an issue where the spawn room doors could be held open by an
opposing team member
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the
map
- Listen servers no longer cause the client to crash upon the second
load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location
of downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not
supported, and will not go well
- Added server command tf_workshop_map_status to view currently
tracked maps and their status
- Enhanced handling of updated maps to ensure the newest available
version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and
updated in the background
- Workshop maps in the map cycle will have their names updated to
the canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently
shown instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for
server-side mods. These functions now always expose the full workshop
names
for maps when known, even if not the map is not yet installed.
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