Disabling the HTML MOTD on Quickplay clients is already done.

On 5 February 2015 at 21:26, Gordon Reynolds <[email protected]>
wrote:

> I believe the change is going to stay in place because TF2 is just not a
> high priority any longer. By ensuring the vast majority of players end up
> on Valve servers they don't have to worry about abusive servers mucking up
> the experience (of getting people into the game and hooked into the
> Mannconomy ASAP) with weird MOTDs, "Premium Plugins", etc.
>
> However: there must be some better options than what currently exists now
> (disabling MOTDs and stuff is a start, sucky, but it's something), but I'm
> not sure Valve has any real financial motivation to care.They don't make
> money off Community server, UGC highlander teams, or the number of maps
> being played. From an economic perspective I don't think TF2 as a whole
> would experience a drastic paradigm shift if ALL community servers were
> suddenly shut off.
>
> I think it might be the intention all along to slowly ween the TF2
> community off the importance of community-ran servers, and that's tragic.
>
>
> On Thu, Feb 5, 2015 at 1:11 PM, Tim Anderson <[email protected]>
> wrote:
>
> > To the TF2 team,
> >
> > It has now been over a year since the decision to essentially ban
> community
> > servers from quickplay by defaulting to official ones. Here are some
> facts
> > of what has happened since then.
> >
> > - Player gain dropped 4% from the year before.
> > - UGC highlander teams dropped 17%
> > - Highly reduced map variety from community servers.
> > - Even top non-quickplay servers have drastically fewer players than in
> > 2013.
> >
> > You may have guaranteed new players a vanilla experience, but this is
> > ruining the experience for the rest.
> >
> > Maybe nothing is being done because you do not see enough complaints
> about
> > this from reddit or spuf. This is because the problem is obvious when
> > someone connects to a pay to win server while it is not as obvious when a
> > server is dying over the span of several months because official ones are
> > getting all the new players.
> >
> > Most of the people that I talked to even knew about this change so the
> > thought about complaining about it never crossed their minds. But just
> > because they never knew about it doesn't mean it wasn't a problem.
> >
> > I hope you realize that this change is doing more harm than good. It may
> > have stopped some complaints but this is hurting TF2 in the long run.
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