It's not MM:S on Linux as the server will boot fine if SourceMod isn't loaded.
On Wed, Sep 10, 2014 at 5:31 PM, Lambda <[email protected]> wrote: > Looks like the issue is with Metamod, atleast on Windows > > 2014-09-10 23:30 GMT+02:00 epi <[email protected]>: > > > My server running on CentOS 6 segfaults before the map is loaded if > > sourcemod is loaded after this update. It also complains about not > > finding libcurl. This message disappeared after installing libcurl.i686, > > but the server still segfaults. > > > > On 9/10/2014 5:09 PM, Eric Smith wrote: > > > We've released a mandatory update for TF2. The notes for the update are > > below. The new version number is 2395700. > > > > > > -Eric > > > > > > ----------------------------------------- > > > > > > - Added taunts to the items that can be uploaded to the Steam Workshop > > > - Added new "Taunt" and "Halloween" tags to the Steam Workshop > > > - Previous entries marked with the "Halloween 2013" tag will > > automatically be updated to use the new tag in the coming days > > > - Added tournament medals for the ETF2L and RETF2 EE22 > > > - Client/server performance improvements > > > - Improved client memory usage by updating weapons to only be loaded on > > demand > > > - Improved edict usage on servers to help eliminate "out of edicts" > > errors during round restarts > > > - Fixed a server crash caused by using the "map" command in the console > > while the server is running > > > - Fixed a client crash when switching between windowed-mode and > > fullscreen for Mac OS X and Linux clients > > > - Re-enabled HTML MOTD support for Mac OS X and Linux clients > > > - Extended the server's "status" command to display edict usage and > > player/bot counts > > > - status output also includes basic class stats...not fully > > implemented yet > > > - Fixed custom content not being shown while watching .dem files that > > were recorded on servers running with sv_pure > > > - Fixed a teleporter exploit that involved players killing teammates > via > > telefrag by switching to Spectator > > > - Fixed bad LODs for The Angel of Death coat for the Medic > > > - Fixed push triggers applying push values twice when lag compensation > > is being done > > > - Fixed a Hammer crash related to changing entity types for an existing > > entity > > > - Fixed Strange flamethrowers not getting kill credit for deflected > > projectiles > > > - Fixed mini-crit and taunt-invite icons being orphaned in the world > > > - Fixed the Festive Force-a-Nature using the wrong taunt animation > > > - Fixed the difficulty value not displaying correctly in the Mann vs. > > Machine scoreboard > > > - Fixed Mann vs. Machine bots floating in the air when they die from an > > explosion > > > - Fixed the Pyro's clap sounds clipping the voice lines during the > Party > > Trick taunt > > > - Fixed the Short Circuit creating its firing effects when being > deployed > > > - Fixed Mini-Sentry collision hull being scaled smaller than it should > be > > > - The Frying Pan can now accept Kills While Explosive Jumping strange > > parts > > > - Updated the equip_region for the Mining Light and Lord Cockswain's > > Novelty Mutton Chops and Pipe > > > - Updated the materials for the Apparition's Aspect and made it > paintable > > > - Updated the Eternaween vote so it cannot be initiated by clients > > without using the Eternaween > > > - Updated the localization files > > > - Updated pl_cactuscanyon > > > - Completed permanent removal of previous stage 2 from the map > > > - Removed the rollback hill in stage 2, and adjusted neighboring > > u-turn > > > - Adjusted the right-hand spawn exit for Blu in stage 2 > > > - Reworked Sniper window above underpass in stage 2 > > > - Adjusted spawn times in stage 2 > > > - Added flatcars to the train in stage 2 > > > - Blu side path from cart spawn to underpass is now a drop-down > in > > stage 2 > > > - Widened a doorway along the cart-path in stage 2 > > > - Updated rd_asteroid > > > - Removed spawn advantage for attackers that die in the enemy > base > > > - Moved health and ammo above the front door stairs further into > > the base > > > - Increased bot count. Summed total health and points in each > > section remains the same. > > > - Power core pickups now give health and ammo to the collector > > > - Removed small health kit above cave exit > > > - Added medium ammo kit in the caves near the medium health kit > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

