It's not MM:S on Linux as the server will boot fine if SourceMod isn't
loaded.

On Wed, Sep 10, 2014 at 5:31 PM, Lambda <[email protected]> wrote:

> Looks like the issue is with Metamod, atleast on Windows
>
> 2014-09-10 23:30 GMT+02:00 epi <[email protected]>:
>
> > My server running on CentOS 6 segfaults before the map is loaded if
> > sourcemod is loaded after this update. It also complains about not
> > finding libcurl. This message disappeared after installing libcurl.i686,
> > but the server still segfaults.
> >
> > On 9/10/2014 5:09 PM, Eric Smith wrote:
> > > We've released a mandatory update for TF2. The notes for the update are
> > below. The new version number is 2395700.
> > >
> > > -Eric
> > >
> > > -----------------------------------------
> > >
> > > - Added taunts to the items that can be uploaded to the Steam Workshop
> > > - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> > >       - Previous entries marked with the "Halloween 2013" tag will
> > automatically be updated to use the new tag in the coming days
> > > - Added tournament medals for the ETF2L and RETF2 EE22
> > > - Client/server performance improvements
> > > - Improved client memory usage by updating weapons to only be loaded on
> > demand
> > > - Improved edict usage on servers to help eliminate "out of edicts"
> > errors during round restarts
> > > - Fixed a server crash caused by using the "map" command in the console
> > while the server is running
> > > - Fixed a client crash when switching between windowed-mode and
> > fullscreen for Mac OS X and Linux clients
> > > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> > > - Extended the server's "status" command to display edict usage and
> > player/bot counts
> > >       - status output also includes basic class stats...not fully
> > implemented yet
> > > - Fixed custom content not being shown while watching .dem files that
> > were recorded on servers running with sv_pure
> > > - Fixed a teleporter exploit that involved players killing teammates
> via
> > telefrag by switching to Spectator
> > > - Fixed bad LODs for The Angel of Death coat for the Medic
> > > - Fixed push triggers applying push values twice when lag compensation
> > is being done
> > > - Fixed a Hammer crash related to changing entity types for an existing
> > entity
> > > - Fixed Strange flamethrowers not getting kill credit for deflected
> > projectiles
> > > - Fixed mini-crit and taunt-invite icons being orphaned in the world
> > > - Fixed the Festive Force-a-Nature using the wrong taunt animation
> > > - Fixed the difficulty value not displaying correctly in the Mann vs.
> > Machine scoreboard
> > > - Fixed Mann vs. Machine bots floating in the air when they die from an
> > explosion
> > > - Fixed the Pyro's clap sounds clipping the voice lines during the
> Party
> > Trick taunt
> > > - Fixed the Short Circuit creating its firing effects when being
> deployed
> > > - Fixed Mini-Sentry collision hull being scaled smaller than it should
> be
> > > - The Frying Pan can now accept Kills While Explosive Jumping strange
> > parts
> > > - Updated the equip_region for the Mining Light and Lord Cockswain's
> > Novelty Mutton Chops and Pipe
> > > - Updated the materials for the Apparition's Aspect and made it
> paintable
> > > - Updated the Eternaween vote so it cannot be initiated by clients
> > without using the Eternaween
> > > - Updated the localization files
> > > - Updated pl_cactuscanyon
> > >       - Completed permanent removal of previous stage 2 from the map
> > >       - Removed the rollback hill in stage 2, and adjusted neighboring
> > u-turn
> > >       - Adjusted the right-hand spawn exit for Blu in stage 2
> > >       - Reworked Sniper window above underpass in stage 2
> > >       - Adjusted spawn times in stage 2
> > >       - Added flatcars to the train in stage 2
> > >       - Blu side path from cart spawn to underpass is now a drop-down
> in
> > stage 2
> > >       - Widened a doorway along the cart-path in stage 2
> > > - Updated rd_asteroid
> > >       - Removed spawn advantage for attackers that die in the enemy
> base
> > >       - Moved health and ammo above the front door stairs further into
> > the base
> > >       - Increased bot count. Summed total health and points in each
> > section remains the same.
> > >       - Power core pickups now give health and ammo to the collector
> > >       - Removed small health kit above cave exit
> > >       - Added medium ammo kit in the caves near the medium health kit
> > >
> > >
> > >
> > >
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> > >
> >
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> >
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-- 
Ross Bemrose
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