@Eric Smith / Team Fortress 2 team:
Is it my imagination or has Flash been blocked/disabled?


On 10 September 2014 22:30, epi <[email protected]> wrote:

> My server running on CentOS 6 segfaults before the map is loaded if
> sourcemod is loaded after this update. It also complains about not
> finding libcurl. This message disappeared after installing libcurl.i686,
> but the server still segfaults.
>
> On 9/10/2014 5:09 PM, Eric Smith wrote:
> > We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2395700.
> >
> > -Eric
> >
> > -----------------------------------------
> >
> > - Added taunts to the items that can be uploaded to the Steam Workshop
> > - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> >       - Previous entries marked with the "Halloween 2013" tag will
> automatically be updated to use the new tag in the coming days
> > - Added tournament medals for the ETF2L and RETF2 EE22
> > - Client/server performance improvements
> > - Improved client memory usage by updating weapons to only be loaded on
> demand
> > - Improved edict usage on servers to help eliminate "out of edicts"
> errors during round restarts
> > - Fixed a server crash caused by using the "map" command in the console
> while the server is running
> > - Fixed a client crash when switching between windowed-mode and
> fullscreen for Mac OS X and Linux clients
> > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> > - Extended the server's "status" command to display edict usage and
> player/bot counts
> >       - status output also includes basic class stats...not fully
> implemented yet
> > - Fixed custom content not being shown while watching .dem files that
> were recorded on servers running with sv_pure
> > - Fixed a teleporter exploit that involved players killing teammates via
> telefrag by switching to Spectator
> > - Fixed bad LODs for The Angel of Death coat for the Medic
> > - Fixed push triggers applying push values twice when lag compensation
> is being done
> > - Fixed a Hammer crash related to changing entity types for an existing
> entity
> > - Fixed Strange flamethrowers not getting kill credit for deflected
> projectiles
> > - Fixed mini-crit and taunt-invite icons being orphaned in the world
> > - Fixed the Festive Force-a-Nature using the wrong taunt animation
> > - Fixed the difficulty value not displaying correctly in the Mann vs.
> Machine scoreboard
> > - Fixed Mann vs. Machine bots floating in the air when they die from an
> explosion
> > - Fixed the Pyro's clap sounds clipping the voice lines during the Party
> Trick taunt
> > - Fixed the Short Circuit creating its firing effects when being deployed
> > - Fixed Mini-Sentry collision hull being scaled smaller than it should be
> > - The Frying Pan can now accept Kills While Explosive Jumping strange
> parts
> > - Updated the equip_region for the Mining Light and Lord Cockswain's
> Novelty Mutton Chops and Pipe
> > - Updated the materials for the Apparition's Aspect and made it paintable
> > - Updated the Eternaween vote so it cannot be initiated by clients
> without using the Eternaween
> > - Updated the localization files
> > - Updated pl_cactuscanyon
> >       - Completed permanent removal of previous stage 2 from the map
> >       - Removed the rollback hill in stage 2, and adjusted neighboring
> u-turn
> >       - Adjusted the right-hand spawn exit for Blu in stage 2
> >       - Reworked Sniper window above underpass in stage 2
> >       - Adjusted spawn times in stage 2
> >       - Added flatcars to the train in stage 2
> >       - Blu side path from cart spawn to underpass is now a drop-down in
> stage 2
> >       - Widened a doorway along the cart-path in stage 2
> > - Updated rd_asteroid
> >       - Removed spawn advantage for attackers that die in the enemy base
> >       - Moved health and ammo above the front door stairs further into
> the base
> >       - Increased bot count. Summed total health and points in each
> section remains the same.
> >       - Power core pickups now give health and ammo to the collector
> >       - Removed small health kit above cave exit
> >       - Added medium ammo kit in the caves near the medium health kit
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to