Can you tell us the reason for this change? Is there no other solution
rather than removing functionality from the game?

The complaint before was forced ads. Servers cannot resend the MOTD to
quickplay players anymore so I don't understand why additional restrictions
need to be introduced.

HTML motds are superior to text motds even only shown at connection. They
look better and they allow you to update the page without rebooting the
server. Especially when it comes to TF2 players, no one is going to pay
attention to an unformatted wall of text that could contain important rules
or links to your website. With these new restrictions both the webpage and
the text file needs to be maintained.


On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
<[email protected]>wrote:

> It's something enforced by the client, and is a function of how they
> connected to that particular server, not any particular server settings.
>
> If they connect via the server browser (or command line, etc) then they
> will show HTML.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Todd Pettit
> Sent: Wednesday, November 06, 2013 2:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> Would those who connected outside of matchmaking be able to use html on
> quickplay enabled servers or does enabling quickplay disable html
> completely?
>
> ----- Original Message -----
> From: "Valentin G." <[email protected]>
> To: "Half-Life dedicated Linux server mailing list" <
> [email protected]>
> Sent: Wednesday, November 6, 2013 6:29:32 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I'm not concerned about change 1 but change 2 in that regard ;)
>
>
> On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <[email protected]
> >wrote:
>
> > Couldn't you just leave the txt file empty?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 6, 2013, at 3:22 PM, "Valentin G." <[email protected]> wrote:
> > >
> > > about:blank is no longer valid?
> > >
> > >
> > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > <[email protected]>wrote:
> > >
> > >> That's correct; #2 is a Source engine change.
> > >>
> > >> -----Original Message-----
> > >> From: [email protected] [mailto:
> > >> [email protected]] On Behalf Of Kyle
> > >> Sanderson
> > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > >> support
> > >>
> > >> Does the latter impact all Source 2k7 games?
> > >>
> > >> Thanks,
> > >> Kyle.
> > >>
> > >>
> > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > >> <[email protected]>wrote:
> > >>
> > >>> We're making two changes to TF HTML MOTD support that server
> > >>> operators should be aware of:
> > >>>
> > >>>
> > >>> 1.)    HTML MOTD's will no longer be shown by clients that connect
> via
> > >>> quickplay.  Those clients will show the plaintext message instead.
> > >>> (The file identified by the convar motdfile_text, which defaults
> > >>> to
> > >>> motd_text.txt.)
> > >>>
> > >>> 2.)    When sending a URL to the "info" panel by name, the URL must
> > begin
> > >>> with 'http://' or 'https://'.  Note that this change does not
> > >>> affect putting a URL in motd.txt directly, which has always
> > >>> required a protocol prefix in order for the file contents to be
> > >>> interpreted as a
> > >> URL.
> > >>>
> > >>> _______________________________________________
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> > >>> archives, please visit:
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> > >>
> > >> _______________________________________________
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> >
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> >
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