I've done 2 maps for TF2 and i can say Hammer works. It still does not
behave as smooth as it did before and is unstable for me, especially
when editing model properties or vertexing brushes or editing
displacements. And yes, i do start it from the games bin folder. I'm not
sure many people even know hammer should be started from there since a
lot of people complain about how laggy hammer is around forums and such.
They start it from old Source SDK which is broken badly.
I'm curious how cubemaps are broken? I seem to not see anymore
checkerboard along the maps and mat_specular seems to be 0 when i start
the game anyway. It used to be always 1. Is this what you mean them
being broken? No reflections on the maps that much anymore or what?
-ics
Ross Bemrose kirjoitti:
One other thing... some of Valve's tools act oddly if you have a certain
environment variable set. Unfortunately, I'm not at a computer with one of
the SteamPipe games installed to tell you which environment variable it
is... although I think it was something like VGAME
On Thu, Oct 10, 2013 at 10:34 AM, Mart-Jan Reeuwijk <[email protected]>wrote:
hmm, you need to install it, and then find it in the GAME folder, not in
the old location.
might need to edit a .ini file for having the correct game or w.e. But
seen new maps appear anyways... maybe you should ask a actual mapper.....
On Thursday, 10 October 2013, 16:30, Ross Bemrose <[email protected]>
wrote:
I've seen mappers posting new maps all the time since the Steam| update...
are you really saying they all pirated an older version of the game?
On Thu, Oct 10, 2013 at 10:11 AM, Kyle Sanderson <[email protected]
wrote:
Not to be that guy, but the bug tracker is largely dead for already
ported
games. Alfred seems to be the only one watching now. You still can't
publish a map since Steam| shipped. Cubemaps and parts of hammer are
still
largely broken. Besides pirating an old version of the game, you're out
of
luck for a once smooth(er) experience as a mapper.
Kyle.
On 2013-10-10 2:02 AM, "Rudy Bleeker" <[email protected]> wrote:
Feature requests should be done on Valve's github, where they track
all
issues and feature requests for their games. This mailinglist is for
announcements from Valve and arguably also for discussions about the
games
for us server maintainers.
https://github.com/ValveSoftware/Source-1-Games
On Thu, Oct 10, 2013 at 8:15 AM, ics <[email protected]> wrote:
What part of option you didn't understand? Let's not make this a
forum
thread. I just submitted a request, you didn't like it, fine. I
respect
your opinion but there is no need for further discussion about this
issue.
-ics
Carl kirjoitti:
Killing people on the enemy team is almost the entire reason to
play
the
game.
Even so, if during the Halloween event both sides can't work
together,
then they didn't really display the teamwork to be worthy of the
achievement.
On 10/9/2013 10:23 PM, ics wrote:
Now that halloween is coming for TF2, can we please this year get
a
cvar
option to disable killing of the enemy team on a server when boss
appears?
If the boss is like merasmus, it's very hard to achieve anything
because
there is always one, two or three wiseguys ruining others fun. If
the
boss
is pumpkinhead, killing should be rather easy anyway so it would
made
the
cvar obsolete.
I was asked last year why can't i make it so that others wont be
able
to
kill you while boss is on since majority of the servers where
trying
to get
merasmus down level by level and always there was few guys making
it
impossible.
Thanks for consideration.
-ics
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