> I am trying to work out how to set up my multithreaed drawing app of > real-time data. I was think that I could run to main loops. One in the > main gtkmm thread and a glib::mainloop in my worker thread. The worker > thread would have a timeout signal that fires 30 times a second and draws > the new screen to a buffer. Once drawing is done it would it would fire off > a dispatcher signal to the main thread where it draws the buffer to the > screen. would this be the right way going about doing this and if so does > anyone have a quick example on how to accomplish this since I am more book > smart then practical >
That's the right way of doing it. Only the main thread should be drawing stuff into the widgets. There is another way too: using gdk_threads_init, gdk_threads_enter and gdk_threads_leave you control which thread is updating the widgets at any specific time, but sending signals to the main thread is a cleaner interface than using gdk_threads_enter and gdk_threads_leave every time you want to update the view About that quick example you were asking for have a look at this http://wiki.inkscape.org/wiki/index.php/Using_libsigc%2B%2B_signals. Here there is another one http://lsjandysf.spaces.live.com/blog/cns!54FF19028BDE00EA!1113.entry though it can be too simple _______________________________________________ gtkmm-list mailing list gtkmm-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtkmm-list