Hi all, i'm building a treeview on a custom treemodel based on std::vector. My wish is to build it without knowing the number and the type of the treecolumns at build time. I decided to come back to more fondamental widgets to do it, i.e. implementing this with cellrenderers. My question is this one. I don't know if i give you enough informations to have an answer. Sorry for my misunderstanding. I'm lost in the documentation.
Why does the data access must be implemented in two methods? 1) m_TreeviewColum.set_cell_data_func(m_CellRendererText,sigc::mem_fun(*this,&class::access)); for each CellRenderer to access the data and 2) virtual void get_value_vfunc(const TreeModel::iterator& iter, int column, Glib::ValueBase& value) const; which should be overwritten when implementing a customtreemodel? Eric ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com _______________________________________________ gtkmm-list mailing list gtkmm-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtkmm-list