Then something is broken on the implementation. 10x overhead does not seem 
realistic. 

> On Dec 19, 2018, at 9:50 PM, Ian Lance Taylor <[email protected]> wrote:
> 
>> On Wed, Dec 19, 2018 at 6:52 PM robert engels <[email protected]> wrote:
>> 
>> I don’t think the analysis is correct in the issue cited. No one mentions 
>> just using usleep() as the system call like a C program would, at least for 
>> time.Sleep(), and block the calling thread.
> 
> That doesn't scale to large numbers of goroutines.
> 
> 
>> For the timer based select, it is more difficult, and it seems the timerfd 
>> is the best solution - but I would instead proposed a timer thread - that 
>> manages all timers, and interacts with the scheduler as an external event - 
>> that is it wakes up based on the earliest expiration timer.
> 
> That's more or less how the runtime works today, although it doesn't
> use timerfd and there are up to 64 timer threads.
> 
> Ian
> 
> 
>> On Dec 19, 2018, at 7:58 PM, [email protected] wrote:
>> 
>> see https://github.com/golang/go/issues/27707
>> 
>> 
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