On Samstag 05 September 2009, Mark Knecht wrote: > On Fri, Sep 4, 2009 at 4:43 PM, Volker Armin > > Hemmann<volkerar...@googlemail.com> wrote: > > On Samstag 05 September 2009, Nikos Chantziaras wrote: > >> I recently stumbled upon an LWN article that mentioned Con Kolivas is > >> working on a new kernel scheduler for Desktop/Multimedia/Gaming PCs > >> called "BFS": > >> > >> http://lwn.net/Articles/350100 > >> > >> Well, I've tried it. I wrote my experiences with it here: > >> > >> http://lwn.net/Articles/350820 > >> > >> If you're feeling adventurous, you might want to give that one a try. In > >> my case, it helped immensely, especially with sound latency and skips > >> and other artifacts during real-time playback (I was not using an RT > >> kernel before that though). Note that BFS has been updated to 0.206 > >> since I wrote that. > >> > >> The patch to kernel 2.6.30 and docs can be found at: > >> > >> http://ck.kolivas.org/patches/bfs > > > > and what is with people like me - who for some magical reasons don't have > > problems with skips or latency? Without using rt-kernels of course.- > > Fire up Ardour and record 32 channels of audio at the same time set to > <5mS latency using Jack and see if whatever version of the mainline > kernel you are running doesn't have. I've recorded as many as 48 > channels @ 48KHz across three hard drives at less than 2mS on my main > recording platform, but that requires rt-sources. I doubt I could do > better than about 25mS with vanilla-sources. > > Just my experience, > Mark >
well, and your workload asks for rt. But rt also means overhead, reduction of performance. So why cater for 1 in a thousand system and punish the other 999? if you like the 'bfs' scheduler, that is great.