Re: sourceforge bug # 1890743

The underlying code checks the polygon clearance of each pad that's in
a polygon.  If it's too little, it complains.

However, it's using code that sees if the pad is inside the *clipped*
polygon.  Since pads clear polygons, this is never the case, and we
never end up issuing this diagnostic.

What's the right way to get the polygon that represents the visual
polygon *without* the clears caused by pads, or to see if a pad is in
a plain polygon instead of the diced polygon?

https://sourceforge.net/tracker2/?func=detail&atid=538811&aid=1890743&group_id=73743


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