Re: sourceforge bug # 1890743 The underlying code checks the polygon clearance of each pad that's in a polygon. If it's too little, it complains.
However, it's using code that sees if the pad is inside the *clipped* polygon. Since pads clear polygons, this is never the case, and we never end up issuing this diagnostic. What's the right way to get the polygon that represents the visual polygon *without* the clears caused by pads, or to see if a pad is in a plain polygon instead of the diced polygon? https://sourceforge.net/tracker2/?func=detail&atid=538811&aid=1890743&group_id=73743 _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
