On 11/5/23 11:47, Richard Sandiford wrote:
For a given block, an entity is either transparent for all modes or for none. Each update to the transparency set therefore used a loop like: for (i = 0; i < no_mode; i++) clear_mode_bit (transp[bb->index], j, i); This patch instead starts out with a bit-per-block bitmap and updates the main bitmap at the end. This isn't much of a simplification on its own. The main purpose is to simplify later patches. gcc/ * mode-switching.cc (optimize_mode_switching): Initially compute transparency in a bit-per-block bitmap.
OK jeff