Richard Biener <rguent...@suse.de> writes: >> Am 20.07.2023 um 18:59 schrieb Richard Sandiford <richard.sandif...@arm.com>: >> >> Richard Biener <rguent...@suse.de> writes: >>>>> Am 20.07.2023 um 16:09 schrieb Richard Sandiford >>>>> <richard.sandif...@arm.com>: >>>> >>>> Richard Biener via Gcc-patches <gcc-patches@gcc.gnu.org> writes: >>>>> When we materialize a layout we push edge permutes to constant/external >>>>> defs without checking we can actually do so. For externals defined >>>>> by vector stmts rather than scalar components we can't. >>>>> >>>>> Bootstrapped and tested on x86_64-unknown-linux-gnu. >>>>> >>>>> OK? >>>>> >>>>> Thanks, >>>>> Richard. >>>>> >>>>> PR tree-optimization/110742 >>>>> * tree-vect-slp.cc (vect_optimize_slp_pass::get_result_with_layout): >>>>> Do not materialize an edge permutation in an external node with >>>>> vector defs. >>>>> (vect_slp_analyze_node_operations_1): Guard purely internal >>>>> nodes better. >>>>> >>>>> * g++.dg/torture/pr110742.C: New testcase. >>>>> --- >>>>> gcc/testsuite/g++.dg/torture/pr110742.C | 47 +++++++++++++++++++++++++ >>>>> gcc/tree-vect-slp.cc | 8 +++-- >>>>> 2 files changed, 53 insertions(+), 2 deletions(-) >>>>> create mode 100644 gcc/testsuite/g++.dg/torture/pr110742.C >>>>> >>>>> diff --git a/gcc/testsuite/g++.dg/torture/pr110742.C >>>>> b/gcc/testsuite/g++.dg/torture/pr110742.C >>>>> new file mode 100644 >>>>> index 00000000000..d41ac0479d2 >>>>> --- /dev/null >>>>> +++ b/gcc/testsuite/g++.dg/torture/pr110742.C >>>>> @@ -0,0 +1,47 @@ >>>>> +// { dg-do compile } >>>>> + >>>>> +struct HARD_REG_SET { >>>>> + HARD_REG_SET operator~() const { >>>>> + HARD_REG_SET res; >>>>> + for (unsigned int i = 0; i < (sizeof(elts) / sizeof((elts)[0])); ++i) >>>>> + res.elts[i] = ~elts[i]; >>>>> + return res; >>>>> + } >>>>> + HARD_REG_SET operator&(const HARD_REG_SET &other) const { >>>>> + HARD_REG_SET res; >>>>> + for (unsigned int i = 0; i < (sizeof(elts) / sizeof((elts)[0])); ++i) >>>>> + res.elts[i] = elts[i] & other.elts[i]; >>>>> + return res; >>>>> + } >>>>> + unsigned long elts[4]; >>>>> +}; >>>>> +typedef const HARD_REG_SET &const_hard_reg_set; >>>>> +inline bool hard_reg_set_subset_p(const_hard_reg_set x, >>>>> const_hard_reg_set y) { >>>>> + unsigned long bad = 0; >>>>> + for (unsigned int i = 0; i < (sizeof(x.elts) / sizeof((x.elts)[0])); >>>>> ++i) >>>>> + bad |= (x.elts[i] & ~y.elts[i]); >>>>> + return bad == 0; >>>>> +} >>>>> +inline bool hard_reg_set_empty_p(const_hard_reg_set x) { >>>>> + unsigned long bad = 0; >>>>> + for (unsigned int i = 0; i < (sizeof(x.elts) / sizeof((x.elts)[0])); >>>>> ++i) >>>>> + bad |= x.elts[i]; >>>>> + return bad == 0; >>>>> +} >>>>> +extern HARD_REG_SET rr[2]; >>>>> +extern int t[2]; >>>>> +extern HARD_REG_SET nn; >>>>> +static HARD_REG_SET mm; >>>>> +void setup_reg_class_relations(void) { >>>>> + HARD_REG_SET intersection_set, union_set, temp_set2; >>>>> + for (int cl2 = 0; cl2 < 2; cl2++) { >>>>> + temp_set2 = rr[cl2] & ~nn; >>>>> + if (hard_reg_set_empty_p(mm) && hard_reg_set_empty_p(temp_set2)) { >>>>> + mm = rr[0] & nn; >>>>> + if (hard_reg_set_subset_p(mm, intersection_set)) >>>>> + if (!hard_reg_set_subset_p(mm, temp_set2) || >>>>> + hard_reg_set_subset_p(rr[0], rr[t[cl2]])) >>>>> + t[cl2] = 0; >>>>> + } >>>>> + } >>>>> +} >>>>> diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc >>>>> index 693621ca990..1d79c77e8ce 100644 >>>>> --- a/gcc/tree-vect-slp.cc >>>>> +++ b/gcc/tree-vect-slp.cc >>>>> @@ -5198,7 +5198,10 @@ vect_optimize_slp_pass::get_result_with_layout >>>>> (slp_tree node, >>>>> return result; >>>>> >>>>> if (SLP_TREE_DEF_TYPE (node) == vect_constant_def >>>>> - || SLP_TREE_DEF_TYPE (node) == vect_external_def) >>>>> + || (SLP_TREE_DEF_TYPE (node) == vect_external_def >>>>> + && (to_layout_i == 0 >>>>> + /* We can't permute vector defs. */ >>>>> + || SLP_TREE_VEC_DEFS (node).is_empty ()))) >>>> >>>> Guess it's personal preference, but IMO it's easier to follow without the >>>> to_layout_i condition, so that it ties directly to the create_partitions >>>> test. >>> >>> I don’t understand- in the code guarding this we seem to expect to_layout_i >>> == 0 and that’s the case we can handle as noop. I didn’t understand why >>> the function doesn’t always just do nothing in this case though, so I must >>> have missed something. >> >> OK, so I guess that disproves that my way is easier to understand :) >> >> I think logically, the code is doing the equivalent of: >> >> int partition_i = m_vertices[node->vertex].partition; >> if (partition < 0) >> { >> /* If the vector is uniform or unchanged, there's nothing to do. */ >> ... >> } >> else >> { >> ... Return node if to_layout_i matches this partition's chosen layout... >> } >> >> And I guess I should have written it that way. >> >> So when there is no partition, we have a constant or external def >> built from individual scalars. We can use the node as-is if the >> caller wants an unpermuted node or if all elements are equal >> (so that the permutation doesn't matter). Otherwise we need >> to permute the scalars. >> >> When there is a partition, we can use the node as-is if the caller >> wants the layout that was chosen for that partition. Otherwise we >> need a new VEC_PERM_EXPR node. >> >> In the particular case of external defs built from vectors, we're >> guaranteed that the node's chosen layout is 0 (i.e. the original layout), >> and so both ways work. > > Hmm, but I arrived here with that not being the case … (the chosen Lay-out > not zero)
By chosen layout for the partition, I meant: unsigned int from_layout_i = m_partitions[partition_i].layout; That should be 0 for these external vector nodes due to the start_choosing_layout code that you mentioned in the PR. to_layout_i (the layout that the caller wants for a use of the node) can be anything, so yeah, to_layout_i != 0 has to go through the "else" arm and generate a VEC_PERM_EXPR. But because from_layout_i == 0 for these nodes, the "else" arm should handle all cases correctly, not just the to_layout_i != 0 case. Thanks, Richard