Richard Biener <rguent...@suse.de> writes: >> Am 20.07.2023 um 16:09 schrieb Richard Sandiford <richard.sandif...@arm.com>: >> >> Richard Biener via Gcc-patches <gcc-patches@gcc.gnu.org> writes: >>> When we materialize a layout we push edge permutes to constant/external >>> defs without checking we can actually do so. For externals defined >>> by vector stmts rather than scalar components we can't. >>> >>> Bootstrapped and tested on x86_64-unknown-linux-gnu. >>> >>> OK? >>> >>> Thanks, >>> Richard. >>> >>> PR tree-optimization/110742 >>> * tree-vect-slp.cc (vect_optimize_slp_pass::get_result_with_layout): >>> Do not materialize an edge permutation in an external node with >>> vector defs. >>> (vect_slp_analyze_node_operations_1): Guard purely internal >>> nodes better. >>> >>> * g++.dg/torture/pr110742.C: New testcase. >>> --- >>> gcc/testsuite/g++.dg/torture/pr110742.C | 47 +++++++++++++++++++++++++ >>> gcc/tree-vect-slp.cc | 8 +++-- >>> 2 files changed, 53 insertions(+), 2 deletions(-) >>> create mode 100644 gcc/testsuite/g++.dg/torture/pr110742.C >>> >>> diff --git a/gcc/testsuite/g++.dg/torture/pr110742.C >>> b/gcc/testsuite/g++.dg/torture/pr110742.C >>> new file mode 100644 >>> index 00000000000..d41ac0479d2 >>> --- /dev/null >>> +++ b/gcc/testsuite/g++.dg/torture/pr110742.C >>> @@ -0,0 +1,47 @@ >>> +// { dg-do compile } >>> + >>> +struct HARD_REG_SET { >>> + HARD_REG_SET operator~() const { >>> + HARD_REG_SET res; >>> + for (unsigned int i = 0; i < (sizeof(elts) / sizeof((elts)[0])); ++i) >>> + res.elts[i] = ~elts[i]; >>> + return res; >>> + } >>> + HARD_REG_SET operator&(const HARD_REG_SET &other) const { >>> + HARD_REG_SET res; >>> + for (unsigned int i = 0; i < (sizeof(elts) / sizeof((elts)[0])); ++i) >>> + res.elts[i] = elts[i] & other.elts[i]; >>> + return res; >>> + } >>> + unsigned long elts[4]; >>> +}; >>> +typedef const HARD_REG_SET &const_hard_reg_set; >>> +inline bool hard_reg_set_subset_p(const_hard_reg_set x, const_hard_reg_set >>> y) { >>> + unsigned long bad = 0; >>> + for (unsigned int i = 0; i < (sizeof(x.elts) / sizeof((x.elts)[0])); ++i) >>> + bad |= (x.elts[i] & ~y.elts[i]); >>> + return bad == 0; >>> +} >>> +inline bool hard_reg_set_empty_p(const_hard_reg_set x) { >>> + unsigned long bad = 0; >>> + for (unsigned int i = 0; i < (sizeof(x.elts) / sizeof((x.elts)[0])); ++i) >>> + bad |= x.elts[i]; >>> + return bad == 0; >>> +} >>> +extern HARD_REG_SET rr[2]; >>> +extern int t[2]; >>> +extern HARD_REG_SET nn; >>> +static HARD_REG_SET mm; >>> +void setup_reg_class_relations(void) { >>> + HARD_REG_SET intersection_set, union_set, temp_set2; >>> + for (int cl2 = 0; cl2 < 2; cl2++) { >>> + temp_set2 = rr[cl2] & ~nn; >>> + if (hard_reg_set_empty_p(mm) && hard_reg_set_empty_p(temp_set2)) { >>> + mm = rr[0] & nn; >>> + if (hard_reg_set_subset_p(mm, intersection_set)) >>> + if (!hard_reg_set_subset_p(mm, temp_set2) || >>> + hard_reg_set_subset_p(rr[0], rr[t[cl2]])) >>> + t[cl2] = 0; >>> + } >>> + } >>> +} >>> diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc >>> index 693621ca990..1d79c77e8ce 100644 >>> --- a/gcc/tree-vect-slp.cc >>> +++ b/gcc/tree-vect-slp.cc >>> @@ -5198,7 +5198,10 @@ vect_optimize_slp_pass::get_result_with_layout >>> (slp_tree node, >>> return result; >>> >>> if (SLP_TREE_DEF_TYPE (node) == vect_constant_def >>> - || SLP_TREE_DEF_TYPE (node) == vect_external_def) >>> + || (SLP_TREE_DEF_TYPE (node) == vect_external_def >>> + && (to_layout_i == 0 >>> + /* We can't permute vector defs. */ >>> + || SLP_TREE_VEC_DEFS (node).is_empty ()))) >> >> Guess it's personal preference, but IMO it's easier to follow without the >> to_layout_i condition, so that it ties directly to the create_partitions >> test. > > I don’t understand- in the code guarding this we seem to expect to_layout_i > == 0 and that’s the case we can handle as noop. I didn’t understand why the > function doesn’t always just do nothing in this case though, so I must have > missed something.
OK, so I guess that disproves that my way is easier to understand :) I think logically, the code is doing the equivalent of: int partition_i = m_vertices[node->vertex].partition; if (partition < 0) { /* If the vector is uniform or unchanged, there's nothing to do. */ ... } else { ... Return node if to_layout_i matches this partition's chosen layout... } And I guess I should have written it that way. So when there is no partition, we have a constant or external def built from individual scalars. We can use the node as-is if the caller wants an unpermuted node or if all elements are equal (so that the permutation doesn't matter). Otherwise we need to permute the scalars. When there is a partition, we can use the node as-is if the caller wants the layout that was chosen for that partition. Otherwise we need a new VEC_PERM_EXPR node. In the particular case of external defs built from vectors, we're guaranteed that the node's chosen layout is 0 (i.e. the original layout), and so both ways work. But in principle this case fits the "else" arm better than the "then" arm, because we're dealing with a node that is in a partition, and that is not built from scalars. Thanks, Richard