On Mon, 20 Jun 2022, Tamar Christina wrote: > > -----Original Message----- > > From: Richard Biener <rguent...@suse.de> > > Sent: Saturday, June 18, 2022 11:49 AM > > To: Andrew Pinski via Gcc-patches <gcc-patches@gcc.gnu.org> > > Cc: Tamar Christina <tamar.christ...@arm.com>; nd <n...@arm.com> > > Subject: Re: [PATCH]middle-end Add optimized float addsub without > > needing VEC_PERM_EXPR. > > > > > > > > > Am 17.06.2022 um 22:34 schrieb Andrew Pinski via Gcc-patches <gcc- > > patc...@gcc.gnu.org>: > > > > > > On Thu, Jun 16, 2022 at 3:59 AM Tamar Christina via Gcc-patches > > > <gcc-patches@gcc.gnu.org> wrote: > > >> > > >> Hi All, > > >> > > >> For IEEE 754 floating point formats we can replace a sequence of > > >> alternative > > >> +/- with fneg of a wider type followed by an fadd. This eliminated > > >> +the need for > > >> using a permutation. This patch adds a math.pd rule to recognize and > > >> do this rewriting. > > > > > > I don't think this is correct. You don't check the format of the > > > floating point to make sure this is valid (e.g. REAL_MODE_FORMAT's > > > signbit_rw/signbit_ro field). > > Yes I originally had this check, but I wondered whether it would be needed. > I'm not aware of any vector ISA where the 32-bit and 16-bit floats don't > follow > the IEEE data layout and semantics here. > > My preference would be to ask the target about the data format of its vector > Floating points because I don't think there needs to be a direct correlation > between > The scalar and vector formats strictly speaking. But I know Richi won't > like that so > the check is probably most likely. > > > > Also would just be better if you do the xor in integer mode (using > > > signbit_rw field for the correct bit)? > > > And then making sure the target optimizes the xor to the neg > > > instruction when needed? > > I don't really see the advantage of this one. It's not removing an instruction > and it's assuming the vector ISA can do integer ops on a floating point vector > cheaply. Since match.pd doesn't have the ability to do costing I'd rather not > do this. > > > I’m also worried about using FP operations for the negate here. When @1 is > > constant do we still constant fold this correctly? > > We never did constant folding for this case, the folding infrastructure > doesn't > know how to fold the VEC_PERM_EXPR. So even with @0 and @1 constant no > folding takes place even today if we vectorize. > > > > > For costing purposes it would be nice to make this visible to the > > vectorizer. > > > > I initially wanted to use VEC_ADDSUB for this, but noticed it didn't trigger > in a number of > place I had expected it to. While looking into it I noticed it's because this > follows the x86 > instruction semantics so left it alone. > > It felt like adding a third pattern here might be confusing. However I can > also use the SLP > pattern matcher to rewrite it without an optab if you prefer that? > > The operations will then be costed normally. > > > Also is this really good for all targets? Can there be issues with > > reformatting > > when using FP ops as in your patch or with using integer XOR as suggested > > making this more expensive than the blend? > > I don't think with the fp ops alone, since it's using two fp ops already and > after the change 2 fp ops. > and I can't image that a target would have a slow -a.
Wouldn't a target need to re-check if lanes are NaN or denormal if after a SFmode lane operation a DFmode lane operation follows? IIRC that is what usually makes punning "integer" vectors as FP vectors costly. Note one option would be to emit a multiply with { 1, -1, 1, -1 } on GIMPLE where then targets could opt-in to handle this via a DFmode negate via a combine pattern? Not sure if this can be even done starting from the vec-perm RTL IL. I fear whether (neg:V2DF (subreg:V2DF (reg:V4SF))) is a good idea will heavily depend on the target CPU (not only the ISA). For RISC-V for example I think the DF lanes do not overlap with two SF lanes (so same with gcn I think). Richard. > The XOR one I wouldn't do, as the vector int and vector float could for > instance be in different register > files or FP be a co-processor etc. Mixing FP and Integer ops in this case I > can image can lead to something > suboptimal. Also for targets with masking/predication the VEC_PERM_EXP could > potentially be lowered to > a mask/predicate in the backend. Whereas the XOR approach is far less likely. > > Thanks, > Tamar > > > > > Richard. > > > > > Thanks, > > > Andrew Pinski > > > > > > > > > > > >> > > >> For > > >> > > >> void f (float *restrict a, float *restrict b, float *res, int n) { > > >> for (int i = 0; i < (n & -4); i+=2) > > >> { > > >> res[i+0] = a[i+0] + b[i+0]; > > >> res[i+1] = a[i+1] - b[i+1]; > > >> } > > >> } > > >> > > >> we generate: > > >> > > >> .L3: > > >> ldr q1, [x1, x3] > > >> ldr q0, [x0, x3] > > >> fneg v1.2d, v1.2d > > >> fadd v0.4s, v0.4s, v1.4s > > >> str q0, [x2, x3] > > >> add x3, x3, 16 > > >> cmp x3, x4 > > >> bne .L3 > > >> > > >> now instead of: > > >> > > >> .L3: > > >> ldr q1, [x0, x3] > > >> ldr q2, [x1, x3] > > >> fadd v0.4s, v1.4s, v2.4s > > >> fsub v1.4s, v1.4s, v2.4s > > >> tbl v0.16b, {v0.16b - v1.16b}, v3.16b > > >> str q0, [x2, x3] > > >> add x3, x3, 16 > > >> cmp x3, x4 > > >> bne .L3 > > >> > > >> Bootstrapped Regtested on aarch64-none-linux-gnu and no issues. > > >> > > >> Thanks to George Steed for the idea. > > >> > > >> Ok for master? > > >> > > >> Thanks, > > >> Tamar > > >> > > >> gcc/ChangeLog: > > >> > > >> * match.pd: Add fneg/fadd rule. > > >> > > >> gcc/testsuite/ChangeLog: > > >> > > >> * gcc.target/aarch64/simd/addsub_1.c: New test. > > >> * gcc.target/aarch64/sve/addsub_1.c: New test. > > >> > > >> --- inline copy of patch -- > > >> diff --git a/gcc/match.pd b/gcc/match.pd index > > >> > > 51b0a1b562409af535e53828a10c30b8a3e1ae2e..af1c98d4a2831f38258d6fc1bb > > e > > >> 811c8ee6c7c6e 100644 > > >> --- a/gcc/match.pd > > >> +++ b/gcc/match.pd > > >> @@ -7612,6 +7612,49 @@ and, > > >> (simplify (reduc (op @0 VECTOR_CST@1)) > > >> (op (reduc:type @0) (reduc:type @1)))) > > >> > > >> +/* Simplify vector floating point operations of alternating sub/add > > >> pairs > > >> + into using an fneg of a wider element type followed by a normal add. > > >> + under IEEE 754 the fneg of the wider type will negate every even > > >> entry > > >> + and when doing an add we get a sub of the even and add of every odd > > >> + elements. */ > > >> +(simplify > > >> + (vec_perm (plus:c @0 @1) (minus @0 @1) VECTOR_CST@2) (if > > >> +(!VECTOR_INTEGER_TYPE_P (type) && !BYTES_BIG_ENDIAN) > > >> + (with > > >> + { > > >> + /* Build a vector of integers from the tree mask. */ > > >> + vec_perm_builder builder; > > >> + if (!tree_to_vec_perm_builder (&builder, @2)) > > >> + return NULL_TREE; > > >> + > > >> + /* Create a vec_perm_indices for the integer vector. */ > > >> + poly_uint64 nelts = TYPE_VECTOR_SUBPARTS (type); > > >> + vec_perm_indices sel (builder, 2, nelts); > > >> + } > > >> + (if (sel.series_p (0, 2, 0, 2)) > > >> + (with > > >> + { > > >> + machine_mode vec_mode = TYPE_MODE (type); > > >> + auto elem_mode = GET_MODE_INNER (vec_mode); > > >> + auto nunits = exact_div (GET_MODE_NUNITS (vec_mode), 2); > > >> + tree stype; > > >> + switch (elem_mode) > > >> + { > > >> + case E_HFmode: > > >> + stype = float_type_node; > > >> + break; > > >> + case E_SFmode: > > >> + stype = double_type_node; > > >> + break; > > >> + default: > > >> + return NULL_TREE; > > >> + } > > >> + tree ntype = build_vector_type (stype, nunits); > > >> + if (!ntype) > > >> + return NULL_TREE; > > >> + } > > >> + (plus (view_convert:type (negate (view_convert:ntype @1))) > > >> + @0)))))) > > >> + > > >> (simplify > > >> (vec_perm @0 @1 VECTOR_CST@2) > > >> (with > > >> diff --git a/gcc/testsuite/gcc.target/aarch64/simd/addsub_1.c > > >> b/gcc/testsuite/gcc.target/aarch64/simd/addsub_1.c > > >> new file mode 100644 > > >> index > > >> > > 0000000000000000000000000000000000000000..1fb91a34c421bbd2894faa0db > > bf > > >> 1b47ad43310c4 > > >> --- /dev/null > > >> +++ b/gcc/testsuite/gcc.target/aarch64/simd/addsub_1.c > > >> @@ -0,0 +1,56 @@ > > >> +/* { dg-do compile } */ > > >> +/* { dg-require-effective-target arm_v8_2a_fp16_neon_ok } */ > > >> +/* { dg-options "-Ofast" } */ > > >> +/* { dg-add-options arm_v8_2a_fp16_neon } */ > > >> +/* { dg-final { check-function-bodies "**" "" "" { target { le } } } > > >> +} */ > > >> + > > >> +#pragma GCC target "+nosve" > > >> + > > >> +/* > > >> +** f1: > > >> +** ... > > >> +** fneg v[0-9]+.2d, v[0-9]+.2d > > >> +** fadd v[0-9]+.4s, v[0-9]+.4s, v[0-9]+.4s > > >> +** ... > > >> +*/ > > >> +void f1 (float *restrict a, float *restrict b, float *res, int n) { > > >> + for (int i = 0; i < (n & -4); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> + > > >> +/* > > >> +** d1: > > >> +** ... > > >> +** fneg v[0-9]+.4s, v[0-9]+.4s > > >> +** fadd v[0-9]+.8h, v[0-9]+.8h, v[0-9]+.8h > > >> +** ... > > >> +*/ > > >> +void d1 (_Float16 *restrict a, _Float16 *restrict b, _Float16 *res, > > >> +int n) { > > >> + for (int i = 0; i < (n & -8); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> + > > >> +/* > > >> +** e1: > > >> +** ... > > >> +** fadd v[0-9]+.2d, v[0-9]+.2d, v[0-9]+.2d > > >> +** fsub v[0-9]+.2d, v[0-9]+.2d, v[0-9]+.2d > > >> +** ins v[0-9]+.d\[1\], v[0-9]+.d\[1\] > > >> +** ... > > >> +*/ > > >> +void e1 (double *restrict a, double *restrict b, double *res, int n) > > >> +{ > > >> + for (int i = 0; i < (n & -4); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> diff --git a/gcc/testsuite/gcc.target/aarch64/sve/addsub_1.c > > >> b/gcc/testsuite/gcc.target/aarch64/sve/addsub_1.c > > >> new file mode 100644 > > >> index > > >> > > 0000000000000000000000000000000000000000..ea7f9d9db2c8c9a3efe5c7951a > > 3 > > >> 14a29b7a7a922 > > >> --- /dev/null > > >> +++ b/gcc/testsuite/gcc.target/aarch64/sve/addsub_1.c > > >> @@ -0,0 +1,52 @@ > > >> +/* { dg-do compile } */ > > >> +/* { dg-options "-Ofast" } */ > > >> +/* { dg-final { check-function-bodies "**" "" "" { target { le } } } > > >> +} */ > > >> + > > >> +/* > > >> +** f1: > > >> +** ... > > >> +** fneg z[0-9]+.d, p[0-9]+/m, z[0-9]+.d > > >> +** fadd z[0-9]+.s, z[0-9]+.s, z[0-9]+.s > > >> +** ... > > >> +*/ > > >> +void f1 (float *restrict a, float *restrict b, float *res, int n) { > > >> + for (int i = 0; i < (n & -4); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> + > > >> +/* > > >> +** d1: > > >> +** ... > > >> +** fneg z[0-9]+.s, p[0-9]+/m, z[0-9]+.s > > >> +** fadd z[0-9]+.h, z[0-9]+.h, z[0-9]+.h > > >> +** ... > > >> +*/ > > >> +void d1 (_Float16 *restrict a, _Float16 *restrict b, _Float16 *res, > > >> +int n) { > > >> + for (int i = 0; i < (n & -8); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> + > > >> +/* > > >> +** e1: > > >> +** ... > > >> +** fsub z[0-9]+.d, z[0-9]+.d, z[0-9]+.d > > >> +** movprfx z[0-9]+.d, p[0-9]+/m, z[0-9]+.d > > >> +** fadd z[0-9]+.d, p[0-9]+/m, z[0-9]+.d, z[0-9]+.d > > >> +** ... > > >> +*/ > > >> +void e1 (double *restrict a, double *restrict b, double *res, int n) > > >> +{ > > >> + for (int i = 0; i < (n & -4); i+=2) > > >> + { > > >> + res[i+0] = a[i+0] + b[i+0]; > > >> + res[i+1] = a[i+1] - b[i+1]; > > >> + } > > >> +} > > >> > > >> > > >> > > >> > > >> -- > -- Richard Biener <rguent...@suse.de> SUSE Software Solutions Germany GmbH, Frankenstraße 146, 90461 Nuernberg, Germany; 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