On Thu, May 5, 2011 at 1:03 PM, Diego Novillo <dnovi...@google.com> wrote:
> On Thu, May 5, 2011 at 05:06, Richard Guenther
> <richard.guent...@gmail.com> wrote:
>
>> I think we should move away from pre-loading the streamer cache, that
>> has caused enough trouble when the common nodes are originating from
>> different Frontends and when compiling units with different flags which
>> happen to change those nodes (think of the hoops we jump through
>> to support that for -f[un]signed-char).
>
> Sure, though that's not an issue for pph.  PPH images are generated
> and consumed by one front end.
>
> Pre-loading common nodes in C++ gives us:
>
> 1- Smaller pph images
> 2- Ability to do pointer comparison against common nodes.
>
> #1 saves us from saving a few hundred nodes in each pph image.  But #2
> is a stronger requirement.  How do you think we could do #2 without
> pre-loading?

For LTO we have type-merging for that, and we'd continue to pre-load
the type merger with the (LTO frontend specific) common tree nodes.
I suppose you are not doing any merging at all?  If so pre-loading those
nodes makes indeed sense (given you have a way to reject PPH images
when flags such as -f[un]signed-char differ ...).

Richard.

>
> Diego.
>

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