https://gcc.gnu.org/bugzilla/show_bug.cgi?id=107736
Bug ID: 107736 Summary: call to a function, generated by inline asm, is off by one byte Product: gcc Version: 12.2.0 Status: UNCONFIRMED Severity: normal Priority: P3 Component: c Assignee: unassigned at gcc dot gnu.org Reporter: miladfarca at gmail dot com Target Milestone: --- Tested on Arm64, PPC64 and s390x with gcc 12. ``` const char num = 0; void call(); asm( ".globl call \n" ".type call, %function \n" ".hidden call \n" "call: \n" // Just return. "ret \n"); int main(){ call(); return 0; } ``` TL;DR: The instruction generated for `call();` is jumping to the address of `num` and causing a crash as `num` is not an instruction, seems to be an alignment issue? Details: - This doesn't happen on x64 and call is made to the correct address. It also does not happen with clang on either platforms (tested with version 6.0). - gcc is putting "call" into .rodata section of memory including on x64. Not sure if this is a separate bug or intentional. clang is putting it under ".text" as expected. - gcc is incorrectly assuming `&num` is the address of `call` and jumping to it which is off by 1 byte. - Workarounds include adding either ".text \n" or ".align 8" to the inline asm, tho call should be made to the correct address even without them?