https://gcc.gnu.org/bugzilla/show_bug.cgi?id=83800

Jakub Jelinek <jakub at gcc dot gnu.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|---                         |WONTFIX

--- Comment #3 from Jakub Jelinek <jakub at gcc dot gnu.org> ---
I think only the double routines in glibc guarantee 0.5ulp precise results,
libquadmath is based on the quad long double code in glibc generally and
certainly doesn't have such guarantees.  I think the sqrtq isn't even based on
that, and just does an approximation using sqrt or sqrtl and 1-2 Newton
iterations.  From what you've said, it isn't even off by whole 1ulp, but
something in between 0.5ulp and 1ulp.

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