You showed a few fontforge-generated screenshots, which shows good agreement 
between fontforge and Microsoft rendering. If you think they are not good 
enough, fontforge's github tracker is the place to report it.  It's by 
no means a good agreement because it's not pixel-for-pixel identical. In 
fact, many pixels differ; this is called extremely glitchy and requires several 
bugfixes to get it fixed. And FontForge has nothing to do with how FreeType 
itself renders, nor does there exist a more accurate mode than the already 
existing bilevel mode that's extremely glitchy.

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