You showed a few fontforge-generated screenshots, which shows good agreement
between fontforge and Microsoft rendering. If you think they are not good
enough, fontforge's github tracker is the place to report it. It's by
no means a good agreement because it's not pixel-for-pixel identical. In
fact, many pixels differ; this is called extremely glitchy and requires several
bugfixes to get it fixed. And FontForge has nothing to do with how FreeType
itself renders, nor does there exist a more accurate mode than the already
existing bilevel mode that's extremely glitchy.