> I fixed some bugs in a development version, which would make the 2.0
> version of TD renderer significantly more accurate than 1.0.
>
> https://i.imgur.com/oKDg7F1.png
>
> I also made sure to research how dropout control works and implement
> much more accurate rules than in TD renderer 1.0. So the FreeType
> guys should fix the bugs in their rasterizer as well.
I don't have time right now (moving from one flat to another) – could
you provide patches for FreeType? It would be at least interesting to
find out where exactly the difference happens, which is caused by
rounding, I guess.
Werner