Hi Tom,

>> To test whether UPC features are accessed, my proposed
>> experiment is a binary patch to break the UPC read call
>> in OAKCDROM and see whether that is enough to make the
>> copy protected game refuse to run,

> good idea. as you have obviously a lot of time to spend why don't you
> do this yourself?

I have no such copy protected games which fail with UDVD2.

> 'people give negative youtube Reviews' ?
> 
> wow. that's really impressive.

Our marketing department says it is ;-)

>   IFF   the real cause of games misbehaving is lack of UPC support
>   THEN  (
>         making kernel memory management better
>         encourage Jack to implement UPC
>         maybe games work better
>         )
>   ELSE
>         a lot of wasted developer time
>         use OAKCDROM

Else you have a better kernel for nothing and
resolved a several years old feature request,
probably NOT from Jack by the way, for nothing ;-)

Short enough?

Eric



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