> To test whether UPC features are accessed, my proposed
> experiment is a binary patch to break the UPC read call
> in OAKCDROM and see whether that is enough to make the
> copy protected game refuse to run,

good idea. as you have obviously a lot of time to spend why don't you
do this yourself?


> as specified in my
> original OAKCDROM related email here.

a lot of your emails are longer then my tolerance of boreness




> Of course I could also patch CDRCACHE to intercept UPC
> access and show whether and which values are read from
> the real CD (not possible with UDVD2 yet) but also to
> return arbitrary injected UPC values etc. I think this
> would be a second step after the much simpler experiment
> with the binary patch mentioned above shows whether the
> call is relevant at all.

both are excellent ideas. just go ahead.

> Actually people already give negative youtube reviews

'people give negative youtube Reviews' ?

wow. that's really impressive.

> when
> they simply have to download extra drivers to make things
> work, so it would be a bonus to have it in UDVD2 *if* it
> turns out that it would make a difference for games.

so you reasoning is like:

  IFF   the real cause of games misbehaving is lack of UPC support
  THEN  (
        making kernel memory management better
        encourage Jack to implement UPC
        maybe games work better
        )
  ELSE
        a lot of wasted developer time
        use OAKCDROM


so it starts with resolving the IFF.
good luck. you seam to have the required time, so that's not an excuse

Tom




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