Tom,

Sorry, but I think you're too snippy here.

First of all, if the idea of an 80x25 single file editor frightens you,
you're either a wimp or too young to have done any programming when that
was the norm. May I introduce you to Turbo Pascal 3.0? 80x25 text is the
best there is.

As for not finding a 486 machine that hasn't got a Pentium - that's not the
point - Dos was written for pre-386 processors and unless you want to chuck
that heritage overboard with FreeDOS, it should remain able to work on
those machines.

Programming 'something useful' is a subjective term. If you program on
FreeDOS, you are by definition programming for a fringe audience, unless we
can find a new market for FreeDOS (like the SBCs I mentioned earlier). The
legacy gamers are better off just slapping a dosbox on whatever system
they're using. Programming for FreeDOS is basically done because you like
it that way, a labour of love if you want, but you won't reach a huge
audience. Personally, if I was in charge, people at university would still
start programming on DOS to learn things like memory management, something
that modern languages hide behind ridiculously bloated runtimes. Sadly, I
am not in charge.

For me, FreeDos allows me to go back to the days when programming was
actually a testament to your skills, rather than just being able to cobble
a few lines of code together and nail a GUI on it by click-and-point.

Cheers, Danilo

On Tue, 1 Dec 2020 at 20:36, tom ehlert <[email protected]> wrote:

> P.S.:
>
> I have done a LOT of programming for FreeDOS.
> this includes Kernel, command, lba boot sector, himem, emm386, mkeyb,
> kitten, fdisk, and probably more.
>
> not a single edit or compile were done on DOS.
> just the idea of a single file, 25*80 editor frightens me.
>
> Tom
>
>
>
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