Tom, Sorry, but I think you're too snippy here.
First of all, if the idea of an 80x25 single file editor frightens you, you're either a wimp or too young to have done any programming when that was the norm. May I introduce you to Turbo Pascal 3.0? 80x25 text is the best there is. As for not finding a 486 machine that hasn't got a Pentium - that's not the point - Dos was written for pre-386 processors and unless you want to chuck that heritage overboard with FreeDOS, it should remain able to work on those machines. Programming 'something useful' is a subjective term. If you program on FreeDOS, you are by definition programming for a fringe audience, unless we can find a new market for FreeDOS (like the SBCs I mentioned earlier). The legacy gamers are better off just slapping a dosbox on whatever system they're using. Programming for FreeDOS is basically done because you like it that way, a labour of love if you want, but you won't reach a huge audience. Personally, if I was in charge, people at university would still start programming on DOS to learn things like memory management, something that modern languages hide behind ridiculously bloated runtimes. Sadly, I am not in charge. For me, FreeDos allows me to go back to the days when programming was actually a testament to your skills, rather than just being able to cobble a few lines of code together and nail a GUI on it by click-and-point. Cheers, Danilo On Tue, 1 Dec 2020 at 20:36, tom ehlert <[email protected]> wrote: > P.S.: > > I have done a LOT of programming for FreeDOS. > this includes Kernel, command, lba boot sector, himem, emm386, mkeyb, > kitten, fdisk, and probably more. > > not a single edit or compile were done on DOS. > just the idea of a single file, 25*80 editor frightens me. > > Tom > > > > _______________________________________________ > Freedos-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/freedos-devel >
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