I use a virtual studio, Poser. I push it and my hardware right to their
limits to generate high res files. I stuck with old fashioned methods not
using computers for serious work until recently. I mostly used a freeware
piece called Graphic Workshop since the early 1990s. It did a good job
with limited RAM. There was a DOS version. I had and used CorelDraw 11
for awhile, but now I find Paint and MS Photo Editor with enough RAM can
handle most of what I want to do. In commercial graphic work no matter the
medium making the copies the higher res the image you start with the better
the final result. Low information density is quite noticeable and looks
amateurish to a trained eye. Printing really suffers from this since the
dawn of the digital cameras. The newbies just don't have the old standards
for reference. Back in the day if you made a poster from a large format
camera photo you got a stunning result even with 125 line per inch
halftones. Subtle stuff for the eye is involved.
Oh wait I couple of points though. One fairly embarrassing, I made a
mistake on the size of the genome files. The big ones are in the range of
300 to 600 MB not GB! So doable on 2 GB partition. The trouble is some
sources deliver them in Zip format so you need enough space to hold the Zip
and unzipped file. 2 GB is still kinda tight depending on the
manipulations being done to file, copied with corrections or updates etc.
Its kinda nice and handy to have all your genome files in one folder and
that gets up into the many GB range. Like I said I'm trying to remove a
lot of the arcana and difficulty from bioinformatics for the biologists.
Simplicity and ease of use will be large factors in weeding out good and
bad apps for this discipline. My apps going OK. Put in a big night last
night. Writing a Windows app is a fairly big job for one person but you
don't have to waste a lot of time explaining what you did or keeping track
of what other people do like in a team environment. I may look at writing
a FreeDos version when I've got V 1.0 in the can. (yeah that sounds like a
classic opensource promise)
The other point... DOS had some notable shortcomings like no spell checker
and no pocket calculator emulator. Remember piping simple one off calcs
into GWBasic from the command line? I remedied the pocket calculator
emulator by writing one of my own in MS Quick C. I have the source code
and exe. It still runs under Windows XP. I'd be more than glad to
contribute it to FreeDos. I tried to pass this on to Eric when I first
signed on but he said this wasn't the right procedure. Its small stand
alone and non-TSR unlike Borland's. Who would I pass this on to for review
and considering including in FreeDos?
Thanks
CB
On Wed, May 8, 2013 at 9:24 AM, Rugxulo <[email protected]> wrote:
> Hi,
>
> On Tue, May 7, 2013 at 5:58 PM, Charles Belhumeur
> <[email protected]> wrote:
> >
> > I also had a career as a commercial artist and photographer back in the
> > 1980s.
>
> Did you use DOS (for such) back then? Mac? Neither?
>
> FYI, sources for Photoshop 1.0.1 from 1991 were recently released for
> non-commercial use (75% Pascal, rest is 68000 asm).
>
> http://computerhistory.org/atchm/adobe-photoshop-source-code/
>
> No, I don't plan to port it to DOS, but it's probably not impossible.
> ;-) (Dunno if that "Pixel" guy still has his DOS beta build.
> IIRC, that was supposed to be an impressive tool.)
>
> > Still do a lot privately. Some of my graphics files are nearing 2
> > gigs now. (I do weird high res stuff.) The best hardware is just
> beginning
> > to approach the information density of good old fashioned 35 mm film.
>
> Can't remember. Yes, I used cameras that had film, it hasn't been that
> super long since we all did. Don't know the details on resolutions.
>
> > Its a printer's eye thing most lay people wouldn't appreciate. I think
> you can
> > see how slicing up an image into more than one file would be problematic.
>
> I'm a noob at photography. I did get a (very cheap, common, average)
> one as a gift a few years ago (2005), but it's fairly low res (3 MP?).
> It only has like four resolutions, and all of them just store to .JPG
> files (with varying levels of compression). JPEG does have a lossless
> variant, but it's rare, and at least my camera doesn't support it. And
> no, obviously, none of my pics come anywhere near to 2 GB.
>
> My point is that: 1). you can (de-)compress data at runtime, even if
> the format itself doesn't explicitly compress it for you, and 2).
> doesn't JPEG already break up images into various pieces? I don't know
> the details (DCT? FFT?), but unless I'm mistaken (not a huge stretch)
> it should be possible to split into pieces in separate files. There's
> nothing extraordinary about breaking data up into pieces on a fixed
> disk. (I know PAQ8 can re-compress JPEGs to smaller size by first
> decompressing the built-in format and using a superior one. It's not
> 100% transparent, you still need to unpack before it's a normal .JPG
> again, but it does work. StuffIt supports something similar, IIRC.)
>
> Though I guess any ramblings about that are moot without some explicit
> tools to do so. I'm not big on graphic image manipulation, so I don't
> know. (Blair did compile Image Magick for us a few years ago, it's on
> iBiblio, but I don't know how much that'd help you. Similarly NetPbm
> for DOS exists too.)
>
> P.S. I also bought used a Sony Mavica (?) from a flea market-esque
> sale a few years back. Since this is (IIRC) circa 1997, it used a
> floppy disk for storage (640x480?). Heck, I just thought it was funny,
> and the sales were for charity anyways (and this one didn't have a
> needed rechargeable battery, which lessens the usefulness). So I
> dunno, technology has come a long way but still has much further to
> go.
>
>
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