That's fantastic news!! I've been trying to get players to download some of
the nightly releases so that we could get more eyes on the binary releases.
The good news is that it seems I've sorted out the remaining issues there
that were blocking the release as well, so we're pretty well ready.

I finally managed to reproduce the server connection issue. I was going to
update the ticket, but SourceForge is down currently.
This weekend while I was out of town, I booted up my computer with no Wifi
connection and encountered the issue. Interestingly, the I could fix it by
changing the server address from 0.0.0.0 to 127.0.0.1, but maybe that gives
a hint to reproduce. Either turn Wifi off, and try, or restart after
turning it off. If you still can't repro, then try "forgetting" your wifi
network, and maybe reboot.

David

On Mon, Sep 25, 2017 at 3:01 PM Michael T. Pope <[email protected]> wrote:

> On Fri, 22 Sep 2017 07:54:42 +0930
> "Michael T. Pope" <[email protected]> wrote:
> > Ordinary single unit animation should be more reliable now, but the full
> > complexity of the problem is not completely fixed yet (try a complex game
> > and hit the "execute orders" command to see the carnage), but the main
> > thing blocking it is.  Hoping to sort that out this weekend.
>
> Amazing, the previous fixes did most of the job, and the BR#3089 issue
> turned out to be simple.  I will be back to play testing soon, but it
> seems BR#3013 is still alive.  However, David, I am now unaware of
> anything that should block an alpha-release.
>
> Cheers,
> Mike Pope
>
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