On Sun, 12 Jan 2014 13:10:29 +0100
Michael Vehrs <[email protected]> wrote:
> I'm not sure, but I don't think the REF arms colonists in the original 
> game. A case of WWCID, I think.

It would not surprise me either way.  However I think it
reasonable that it should, at least for FreeCol-rules.

On Sun, 12 Jan 2014 10:42:20 -0700
William Astle <[email protected]> wrote:
> When I finally recaptured the city (which was defended by several dozen 
> artillery - it should have been able to clobber my attackers before I 
> had a chance to attack, but that's another story altogether), I ended up 
> with a number of unarmed King's Regular units.

That is a game-bug.  Kings Regular units should not be capturable.  I expect
the routine that transfers ownership of a captured colony does not check this
constraint.  Fix coming shortly.

> The other thing about that is why was it arming free colonists rather 
> than the King's Regulars that it had?

The "arm available units" code in the European AI is careful to choose
the best unit to arm.  So it definitely arms veteran soldiers ahead of
colonists, and colonists ahead of experts, etc.  However it does not even
consider the Kings Regulars because it can not have such units.  The bug is
that the REF AI is directly derived from the European AI but does not yet
contain code that accounts for the wider unit choice available to it.

Cheers,
Mike Pope

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