On Tue, 1 Jan 2013 02:01:05 PM Michael Vehrs wrote: > On 01.01.2013 12:37, Michael T. Pope wrote: > > Fair enough. I remain in favour of automatic generation, but less happy > > about the smoothness/regularity of the rivers and roads. > > Do you mean automatic generation of the required images, or generation > in-game? In the case of roads, we use the latter, in the case of rivers, > the former. Of course, that might be changed, but I don't think we can > generate pretty rivers in-game.
I was thinking of pre-generation. In-game is asking for latency problems. I am somewhat surprised that roads are as quick as they are. > If we generated the rivers in-game, we could do things like that, but > we'd also have to take the river-and-forest problem into account. A > straight river uses less space than a meandering river, which probably > means that we would also need various forest tiles. Disk is cheap:-). In the long run I think we should expect to have multiple forms of the same game-effective tile. That would break up the obvious patterning in the ocean tiles without going as far as the suggestion to animate them, and add some texture to the land. Autogeneration is the obvious tool to get there without requiring an army of artists. Cheers, Mike Pope
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