On 01.01.2013 12:37, Michael T. Pope wrote: > On Tue, 1 Jan 2013 12:01:01 PM Michael Vehrs wrote: > >> In the near term, I think it will be necessary to keep the old hand-drawn >> rivers. >> > Fair enough. I remain in favour of automatic generation, but less happy about > the smoothness/regularity of the rivers and roads.
Do you mean automatic generation of the required images, or generation in-game? In the case of roads, we use the latter, in the case of rivers, the former. Of course, that might be changed, but I don't think we can generate pretty rivers in-game. > I saw an old screenshot > the other day, with the `goat track' roads, which had a certain appeal. > Thinking quite impractically of course, perhaps one day we could have roads > that start out irregular, but `wear in' with traffic. Or rivers > characteristic > of an age of terrain--- geologically young and/or high terrain (e.g. Andes) > would have fast smooth direct rivers, geologically old/eroded terrain (e.g. > Australia) would have slow meandering irregular rivers. Ideas, alas, are the > easy part. > > Cheers, > Mike Pope > If we generated the rivers in-game, we could do things like that, but we'd also have to take the river-and-forest problem into account. A straight river uses less space than a meandering river, which probably means that we would also need various forest tiles. Regards Michael ------------------------------------------------------------------------------ Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only - learn more at: http://p.sf.net/sfu/learnmore_122512 _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
