On 01.01.2013 12:37, Michael T. Pope wrote:
> On Tue, 1 Jan 2013 12:01:01 PM Michael Vehrs wrote:
>    
>> In the near term, I think it will be necessary to keep the old hand-drawn
>> rivers.
>>      
> Fair enough.  I remain in favour of automatic generation, but less happy about
> the smoothness/regularity of the rivers and roads.

Do you mean automatic generation of the required images, or generation 
in-game? In the case of roads, we use the latter, in the case of rivers, 
the former. Of course, that might be changed, but I don't think we can 
generate pretty rivers in-game.

>    I saw an old screenshot
> the other day, with the `goat track' roads, which had a certain appeal.
> Thinking quite impractically of course, perhaps one day we could have roads
> that start out irregular, but `wear in' with traffic.  Or rivers 
> characteristic
> of an age of terrain--- geologically young and/or high terrain (e.g. Andes)
> would have fast smooth direct rivers, geologically old/eroded terrain (e.g.
> Australia) would have slow meandering irregular rivers.  Ideas, alas, are the
> easy part.
>
> Cheers,
> Mike Pope
>    

If we generated the rivers in-game, we could do things like that, but 
we'd also have to take the river-and-forest problem into account. A 
straight river uses less space than a meandering river, which probably 
means that we would also need various forest tiles.


Regards

Michael



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