On 11.11.2012 Michael Vehrs wrote:
> I have committed a first attempt at improved tile improvement styles. I
> did not notice any regressions, but I certainly did not cover all corner
> cases. Further improvements might include folding RiverSection into
> TileImprovementStyle, and extending the new scheme to tile styles. The
> original game used different mountain styles depending on neighbouring
> tiles, which you can see in this screenshot, for example:
> http://images3.wikia.nocookie.net/__cb20110206010522/civilization/images/2/23/Franciso_Coronado.png.
>
> Next, I will try to fix the forest and river problem.
>
>
> Regards
>
> Michael
>
Michael,

I like the way the mountains look now, it makes the map feel much more
realistic.
The changes you made to rivers on forest make the rivers much clearer
(especially those in the amazon region)and are an improvement, but on some
terrains there's a weird side effect.

In some places it looks like the river squares are running on terrain you
get after the forest is cleared instead of on forest squares.
I had to rightclick the square to be sure it was a forested square.
The terrain picture you get then clearly has trees on it.

Not all forested river squares have this, wetland forest, mixed forest and
tropical forest appear to be affected the most.

Here are 2 screenshots to show what i mean :
https://www.box.com/s/enin0nw1an4s9ef7od19
https://www.box.com/s/2wrub1m2pqy939c4uuuu

LW


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