On 28.09.2012 00:37, Michael T. Pope wrote: > On Thu, 27 Sep 2012 04:41:57 PM Michael Vehrs wrote: > >> Actually, I don't see what distinguishes the debugging use cases from >> what happens in the course of a normal game. >> > ATM the debug routines have the common characteristic of calling > FreeColClient.getFreeColServer() and manipulating the server directly. > This is not something done by normal client/gui code, which suggests > collecting these routines elsewhere. > > >> Can't we just add a create >> object message that gets rejected unless the server is in debug mode? >> > True, we can always create yet more message types (several would be needed). > However that seems a bit heavyweight for a bunch of debug hacks. > > Cheers, > Mike Pope >
Alright. I had assumed that it would less heavyweight. Regards Michael ------------------------------------------------------------------------------ How fast is your code? 3 out of 4 devs don\\\'t know how their code performs in production. Find out how slow your code is with AppDynamics Lite. http://ad.doubleclick.net/clk;262219672;13503038;z? http://info.appdynamics.com/FreeJavaPerformanceDownload.html _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
