On Thu, 27 Sep 2012 04:41:57 PM Michael Vehrs wrote: > Actually, I don't see what distinguishes the debugging use cases from > what happens in the course of a normal game.
ATM the debug routines have the common characteristic of calling FreeColClient.getFreeColServer() and manipulating the server directly. This is not something done by normal client/gui code, which suggests collecting these routines elsewhere. > Can't we just add a create > object message that gets rejected unless the server is in debug mode? True, we can always create yet more message types (several would be needed). However that seems a bit heavyweight for a bunch of debug hacks. Cheers, Mike Pope
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