Am Mi., 11. Dez. 2019 um 19:14 Uhr schrieb Marcus Weseloh <mar...@weseloh.cc >:
> Ah, I wasn't aware that the player doesn't use the sequencer internally. > Still, the custom ordering of events might be at least surprising to > sequencer users. And if I understand corrently, then it's a change of > existing behaviour. I guess I still haven't understood whose problem you > are actually trying to solve. If it is a problem specific to your usage of > the sequencer, couldn't you ensure your preferred ordering of simultaneous > events in your client application? > Just one more thought... one drawback that I see with the ordering you propose: you currently have the option to choose a different order in your client application because we currently process events in the order they were added. If we change Fluidsynth to force a different order, sequencer users would not be in complete control anymore. Is the problem you are trying to solve big enough to justify that? Cheers Marcus
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