Ramsfont looks cool! Is it exposed by command-line at all? Any instructions
how end-user can use it with modifying code?

On Tue, Jul 10, 2018 at 7:52 AM, Antoine Schmitt <a...@gratin.org> wrote:

> Check the ramsfont.h include file. It allows for treating raw audio
> samples as sound fonts, and thus allowing to apply all the fluidsynth note
> playing, effects, , sequencer, etc.. in realtime.
> You have to load the audio file yourself though and add the samples to the
> ramsfont by code.
> Hope this helps
> Antoine
>
>
> Le 10 juil. 2018 à 04:17, Ceresa Jean-Jacques <
> jean-jacques.cer...@orange.fr> a écrit :
>
> Hello
>
> > But once in a while I want to add a single audio file to play, like a
> movie quote (for example) or a simple one-shot sound that does not warrant
> building a sound font.
>
>
>
> If the question is "does Fluidsynth synthesizer are able to play a sound
> without any soundfont file", the answer is "no".
>
> Fluidsynth being a SF2 synthesizer plays sound samples coming from SF2
> soundfont. If the sample is defined to be played as a one shot (not
> lopped), Fluidsynth will play it "one shot".
>
>
> With a soundfont editor you can add a sample coming from a WAV file and
> add a new preset to play this sample. Doing this seems simpler that doing
> the job in an other
>
> specific audio player.
>
>
> Fluidsynth does't play samples described by SFZs format.
>
> Regards
>
> jjc
>
> > Message du 10/07/18 02:42
> > De : "Geoff Plitt" <ge...@gweb.org>
> > A : "FluidSynth mailing list" <fluid-dev@nongnu.org>
> > Copie à :
> > Objet : [fluid-dev] Play non-soundfont audio files, for one-shots, movie
> quotes, etc
> >
> >
> If the answer to this is "no, fluidsynth was not designed for that" I
> totally understand.
>
> >
> Been playing with it for a while and love it, used several Soundfonts that
> I liked.
>
> >
> But once in a while I want to add a single audio file to play, like a
> movie quote (for example) or a simple one-shot sound that does not warrant
> building a sound font. So:
>
> >
> ===> Does Fluidsynth's roadmap include (or can you right now do) SFZs or
> one-shot audio playback of, say, WAV files?
>
> >
> If not, I guess I can run a separate audio player in another
> process/program and trigger it separately, but it would be cool to keep it
> all within Fluidsynth.
>
>
>
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