Thanks for the advice Philippe and Marcus, I tried those settings but didn't seem to make much difference. I think I'll just have to make it clear to users that bluetooth headphones won't work well with the app.
--- Paul Cohn psc...@gmail.com On Mon, Feb 19, 2018 at 5:16 AM, Marcus Weseloh <mar...@weseloh.cc> wrote: > Hi Paul, > > 2018-02-19 8:34 GMT+01:00 Paul Cohn <psc...@gmail.com>: > >> I haven't seen any lag with the headphones elsewhere where I try latency >> tests, and using garageband's musical typing isn't as slow to respond. >> > > As Philippe says, bluetooth headphones have inherent latency issues and > are not really suitable for real-time audio. But you say that you only > notice the latency when using FluidSynth, so maybe you need to reduce your > FluidSynth buffer size. The default is quite high at 16 * 64 samples. Maybe > start with the lowest possible buffer size: > > fluid_settings_setint(settings, "audio.periods", 2); > fluid_settings_setint(settings, "audio.period-size", 64); > > And if you get buffer underruns, increase the period-size. > > Cheers, > > Marcus > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev > >
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