At 01:21 PM 2/5/2015, you wrote:

>Sure, we could "just transfer it in", but then again, the results would 
>be slightly wrong. Just as an example, sfz seems to have a three band EQ 
>built into every voice [1], which SF2 voices do not. This is stuff we 
>would have to add into the playback engine.

>If we should bring SFZ into the engine, then my wish would be that the 
>goal should be to play it as perfect as SF2 files are played today. 

I understand what you mean, but I don't agree. You don't have to import every 
opcode, and people understand that. There are several base-level sample players 
that import SFZ in a limited way - just the basics.

EQ's are pretty esoteric and if FS doesn't regard it, so be it. In fact, the 
only reason EQ's would exist in a SFZ file is if it were converted from 
something else, usually a Kontakt file. There is no sampler that truly uses SFZ 
as a native format so programming EQ's can't be done in SFZ in realtime. One 
would do it in Kontakt and then convert it using Translator into SFZ.

Further, SFZ has perhaps a hundred of opcodes that SoundFont/FS doesn't 
support, but my point is that just the ability to quickly form your own 
instrument - I mean, Notepad and 10 seconds later - and have it running in FS 
is the advantage.

But I understand you guys' authority over what happens, I support that. But my 
input would be I'd suggest simply using SFZ import just in part. I don't think 
there's a reason for an all-or-nothing approach, even SFZ wasn't designed that 
way. Don't let the perfect be the enemy of the good.

Thanks for asking for input.  

Garth Hjelte
Sampler User


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