I have an urgent request from Government National Education to install FluidSynth with a musical application develop by us.
I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and DirectX SDK and were able to play MIDI files. When I tried run without any errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP? Does it mean we have to install dsound.lib and dsound.h to get it to work? It show exactly as in W7: audio.driver dsound audio.dsound.device default audio.file.endian auto audio.file.format s16 audio.file.name fluidsynth.wav audio.file.type auto audio.input-channels 0 audio.output-channels 2 audio.period-size 512 audio.periods 8 audio.realtime-prio 60 audio.sample-format 16bits midi.driver winmidi midi.portname midi.realtime-prio 50 midi.winmidi.device default player.reset-synth True player.timing-source sample shell.port 9800 shell.prompt > synth.audio-channels 1 synth.audio-groups 1 synth.chorus.active True synth.cpu-cores 1 synth.device-id 0 synth.dump False synth.effects-channels 2 synth.gain 0.200 synth.ladspa.active False synth.midi-channels 16 synth.min-note-length 10 synth.polyphony 256 synth.reverb.active True synth.sample-rate 44100.000 synth.verbose False > I hope you can your spent your dedicate time how to get it work without need to install any unrelated software as I really need to get it to work before the thousands of schools open. This is a critical request. Thanks.
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