I have an urgent request from Government National Education to install
FluidSynth with a musical application develop by us.

I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
DirectX SDK and were able to play MIDI files. When I tried run without any
errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP?
Does it mean we have to install dsound.lib and dsound.h to get it to work?

It show exactly as in W7:

audio.driver             dsound
audio.dsound.device      default
audio.file.endian        auto
audio.file.format        s16
audio.file.name          fluidsynth.wav
audio.file.type          auto
audio.input-channels     0
audio.output-channels    2
audio.period-size        512
audio.periods            8
audio.realtime-prio      60
audio.sample-format      16bits
midi.driver              winmidi
midi.portname
midi.realtime-prio       50
midi.winmidi.device      default
player.reset-synth       True
player.timing-source     sample
shell.port               9800
shell.prompt             >
synth.audio-channels     1
synth.audio-groups       1
synth.chorus.active      True
synth.cpu-cores          1
synth.device-id          0
synth.dump               False
synth.effects-channels   2
synth.gain               0.200
synth.ladspa.active      False
synth.midi-channels      16
synth.min-note-length    10
synth.polyphony          256
synth.reverb.active      True
synth.sample-rate        44100.000
synth.verbose            False
>

I hope you can your spent your dedicate time how to get it work without need
to install any unrelated software as I really need to get it to work before
the thousands of schools open. This is a critical request.

Thanks.
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