Hi David,
I think the issue has resolved. Observed more carefully, altering buffer 
parametres influences the crackling effect, yet.

Compared with FS-1.1.1, I have to increase the buffer settings on my system now 
up to two units. I didn't realize, that FS-1.1.2 handles not all programs of 
the same soundfonts the same way now. Some do crackle, some not.

The programs were handled completely correct with 7/384 in FS-1.1.1. The same 
programs now need to be handled with 8-9/384, in FS-1.1.2. Using 7/384 here, 
lets appear the crackling on some programs, but not in all. This was worrying 
me, since up to FS 1.1.1 I was used to expect a crackle either in all or in no 
programs of one and the same FS instance.

I just researched the API, but I didn't found which default settings FS uses 
for count of buffers and buffer size.
Did you apply a change in the code which can cause the necessity to increase 
the buffers? Those settings a essentially for working out the most small 
latency, in a real-time scenario on a certain system. So of course latency is 
increased now by the changes I mentioned above.

Regards
Bernd.




----- Folgende Nachricht wurde empfangen ----- 


Absender: David Henningsson 
Empfänger: bca 
Zeit: 2010-08-19, 21:47:48
Betreff: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue
2010-08-17 15:39, Bernd Casper skrev:
> Hi David,
> 
> FS 1.1.2 delivers currently strange rendering issues. Strange though, not all 
> sounds are affected, and even more strange, the crackling disappears if more 
> keys are pressed (as shown in the example). Here's a sample of one and the 
> same program, which is very good in serving as reference sound. First you 
> listen to FS, second Creative Synth (SB Live Platinum). Note also the 
> presence of the attack and rich sound and buzz in Creative rendering. The 
> wave is converted to ogg with 256KB/s, so it's nearly lossless.
> 
> http://bca.free-artists.net/data/tempdl/bca_FS112alpha_rendering_test_clairon4_FS1st_Creative2nd.ogg
> 
> I also observe ticks a quarter of a second after releasing keys, as whether 
> releases cut off with a tick.
> 
> Playing with parametres gives no improvement.

Thanks for the testing, Bernd. I would need a little more information to
be able to solve these bugs.

 * Do you also have the sf2 used to render these files?

 * The initial crackling sounds like underruns, what are your audio
output options in this rendering example?

 * The difference in what you call "richness" between the two examples,
sounds like either difference in handling cutoff, or chorus, or a
combination. I'm not sure though, and I believe S Christian Collins is
our expert on this matter. Christian, perhaps you have some thoughts
about this issue?

// David
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