On Mon, Dec 23, 2019 at 7:40 PM Artem Galin <[email protected]> wrote: > > This enables DX11 support for QSV with higher priority than DX9. > In case of multiple GPUs configuration, DX9 API does not allow to get > access to QSV device in some cases - headless. > Implementation based on DX11 resolves that restriction by enumerating list of > available GPUs and finding device with QSV support. > > Signed-off-by: Artem Galin <[email protected]>
Did you test this in combination of D3D11VA decoding and QSV encoding? Historically, QSV failed at accepting the array-textures that are used by a D3D11 decoder, which is why this was not included. - Hendrik _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
