[sending to list again without attachment]

> Marc,
> On my Macbook Pro with Radeon, using open source radeon driver, I
> started X from non-graphics mode, ran a xterm in it, and captured the
> output of enlightenment_start (using my packages) to a file (which is
> attached). no messages about opengl in it.
> 
> 
> Starting chromium in that enlightenment session, I went to
> chrome://gpu and found among other things the output below....
> I think this means the the enlightenment is not having issues with
> OpenGL. I'm not expert in this area but that's what it seems like to
> me.
> 
> 
> 
> Regards,
> John
> 
> 
> 
> 
> 
> GL_VENDOR     X.Org
> GL_RENDERER   Gallium 0.4 on AMD TURKS
> GL_VERSION    2.1 Mesa 8.0.5
> GL_EXTENSIONS GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
> GL_ARB_point_parameters GL_EXT_draw_range_elements
> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal
> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB
> GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> GL_EXT_secondary_color GL_EXT_texture_env_add
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_INGR_blend_func_separate GL_NV_blend_square
> GL_NV_light_max_exponent GL_NV_texgen_reflection
> GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc
> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle
> GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map
> GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers
> GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
> GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
> GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
> GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
> GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> GL_ARB_shading_language_100 GL_ARB_sync
> GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
> GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
> GL_OES_read_format GL_ARB_color_buffer_float
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc
> GL_ARB_texture_float GL_ARB_texture_rectangle
> GL_ATI_texture_compression_3dc GL_EXT_packed_float
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
> GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp
> GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
> GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object
> GL_ATI_separate_stencil GL_ATI_texture_mirror_once
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
> GL_EXT_texture_array GL_EXT_texture_compression_latc
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float
> GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
> GL_NV_conditional_render GL_AMD_draw_buffers_blend
> GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
> GL_ARB_ES2_compatibility GL_ARB_draw_buffers_blend
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
> GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev
> GL_EXT_provoking_vertex GL_EXT_texture_snorm
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> GL_ARB_texture_storage Window system binding vendor
> 
> 
> 
> 
> 
> On Tue, 9 Dec 2014 11:49:44 -0800
> Marc MERLIN <[email protected]> wrote:
> 
> > I have enlightenment 0.18.8-1 deb nicely built by John Holland and
> > it starts each time with
> > 
> > Compositor Warning: your display driver does not support opengl or
> > no opengl engines were compiled in or installed for Evas or
> > Ecore-Evas. Failing back to software engine.
> > 
> > Is there a way to find out if it's missing from the build, or if E
> > is not able to get opengl from my driver?
> > 
> > chrome://gpu/ says:
> > Graphics Feature Status
> > Canvas: Software only, hardware acceleration unavailable
> > Flash: Hardware accelerated
> > Flash Stage3D: Software only, hardware acceleration unavailable
> > Flash Stage3D Baseline profile: Software only, hardware acceleration
> > unavailable Compositing: Hardware accelerated
> > Multiple Raster Threads: Disabled
> > Rasterization: Software only, hardware acceleration unavailable
> > Threaded Rasterization: Enabled
> > Video Decode: Software only, hardware acceleration unavailable
> > Video Encode: Hardware accelerated
> > WebGL: Hardware accelerated
> > 
> > GL_VENDOR   Intel Open Source Technology Center
> > GL_RENDERER Mesa DRI Unknown Intel Chipset
> > GL_VERSION  1.3 Mesa 10.2.4
> > 
> > One thing I noticed and is quite annoying is the e17 bottom bar with
> > time, power off buton and so forth flashes like mad if I have a
> > window too close to it, or overlayed on top.
> > 
> > Thanks,
> > Marc
> 
> 
> 



-- 
John Holland
[email protected]
gpg public key ID 0xEFAF0D15



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