On Wed, 12 Nov 2014 07:58:45 -0500 mh <[email protected]> said:

> On 11/11/2014 08:14 PM, Carsten Haitzler wrote:
> > On Tue, 11 Nov 2014 12:27:33 -0500 mh <[email protected]> said:
> >
> >> On 11/11/2014 12:15 PM, Carsten Haitzler wrote:
> >>> On Tue, 11 Nov 2014 10:46:47 -0500 mh <[email protected]> said:
> >>>
> >>>> On 11/11/2014 09:28 AM, Carsten Haitzler wrote:
> >>>>> On Tue, 11 Nov 2014 08:39:36 -0500 mh <[email protected]> said:
> >>>>>
> >>>>>> I continue to see the Compositor Warning, "Your display driver does not
> >>>>>> support OpenGL, GLSL shaders or not OpenGL engines were compiled or
> >>>>>> installed for Evas or Ecore-Evas..." when I start enlightenment.
> >>>>>>
> >>>>>> I have EFL 1.12,  evas generic player 1.12, emotion 1.12, enlightenment
> >>>>>> 0.19.1 installed. System is Debian sid using nvidia-driver v. 340.46-4.
> >>>>>> If I remove nvidia packages and use nouveau I do not see this warning.
> >>>>>>
> >>>>>> I created a ticket, T1817, on phabricator. I thought this problem was
> >>>>>> previously corrected, but I am still seeing it.
> >>>>> i have nvidia drivers (not nouveau) at home and i dont see it. i have no
> >>>>> idea what is wrong with your machine. nvidia 343.22 drivers on arch.
> >>>>> everything is fine and dandy.
> >>>>>
> >>>>> some things to try:
> >>>>>
> >>>>>      rm -rf ~/.cache/evas*
> >>>>>
> >>>>> maybe:
> >>>>>
> >>>>>      export EINA_LOG_LEVEL=4
> >>>>>      export ELM_ACCEL=gl
> >>>>>      export EVAS_GL_INFO=1
> >>>>>      elementary_test >& log
> >>>>>
> >>>>> share that log file
> >>>> deleted the evas cache file, still same warning. exported the variables
> >>>> and started elementary_test. it started fine, but no output to the log
> >>>> file. should there be something?
> >>> zero output to log file? i don't believe that. the eina log level env var
> >>> should have turned on tonnes of debugging even in basic init of efl like
> >>> loading module lists, initting mempools, adding eina prefix and then in eo
> >>> as well etc. unless a release builg turns off all DBG macros... the evas
> >>> gl info env var would dump gl info out on init... but it'd need to
> >>> succeed. at least a build from it gets ou a massive file
> >>>
> >> oops, sorry. found my mistake. I posted the log contents here:
> >> http://pastebin.com/AAgEzMJ7
> > ooooh. you compiled for egl/gles not opengl/glx. i can only guess hat the
> > nvidia drivers have a problem with this for you - you can something wrong
> > with them. nvidia ADDED egl/gles libs/drivers recently. they work for me
> > for apps when i was fixing some context/visual stuff 2 weeks back. i build
> > for egl/gles as well as opengl/glx on nvidia - ut my drivers were newer
> > than yours. why are you building for gles? (efl here). but thats a major
> > difference. i know 100% for sure that the mesa drivers work with gles/egl
> > and enlightenment and compositing is fine, but i didnt test nvidia at the
> > time, but clients do work there on newer nvidia drivers.
> 
> hmm. i didn't knowingly build for gles instead of opengl/glx. not sure 
> how to do that. was that during the efl build? debian has 343.22 in 

efl build. efl builds for glx/opengl normally unless it has no choice or is
told to use gles/egl. so go check. but switch back to opengl/glx and
you'll be fine. your issue there is that lierally the egl/gles nidia drives are
refusing to work for you (window/context creation fails)

> experimental, but they're in freeze now so probably won't be out any 
> time soon. or i could use nvidia's drivers, but i'd prefer not to. or i 
> could build efl(?) for opengl/glx... how to do that? would prefer that 
> option.


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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