On Tue, 11 Nov 2014 12:27:33 -0500 mh <[email protected]> said: > On 11/11/2014 12:15 PM, Carsten Haitzler wrote: > > On Tue, 11 Nov 2014 10:46:47 -0500 mh <[email protected]> said: > > > >> On 11/11/2014 09:28 AM, Carsten Haitzler wrote: > >>> On Tue, 11 Nov 2014 08:39:36 -0500 mh <[email protected]> said: > >>> > >>>> I continue to see the Compositor Warning, "Your display driver does not > >>>> support OpenGL, GLSL shaders or not OpenGL engines were compiled or > >>>> installed for Evas or Ecore-Evas..." when I start enlightenment. > >>>> > >>>> I have EFL 1.12, evas generic player 1.12, emotion 1.12, enlightenment > >>>> 0.19.1 installed. System is Debian sid using nvidia-driver v. 340.46-4. > >>>> If I remove nvidia packages and use nouveau I do not see this warning. > >>>> > >>>> I created a ticket, T1817, on phabricator. I thought this problem was > >>>> previously corrected, but I am still seeing it. > >>> i have nvidia drivers (not nouveau) at home and i dont see it. i have no > >>> idea what is wrong with your machine. nvidia 343.22 drivers on arch. > >>> everything is fine and dandy. > >>> > >>> some things to try: > >>> > >>> rm -rf ~/.cache/evas* > >>> > >>> maybe: > >>> > >>> export EINA_LOG_LEVEL=4 > >>> export ELM_ACCEL=gl > >>> export EVAS_GL_INFO=1 > >>> elementary_test >& log > >>> > >>> share that log file > >> > >> deleted the evas cache file, still same warning. exported the variables > >> and started elementary_test. it started fine, but no output to the log > >> file. should there be something? > > zero output to log file? i don't believe that. the eina log level env var > > should have turned on tonnes of debugging even in basic init of efl like > > loading module lists, initting mempools, adding eina prefix and then in eo > > as well etc. unless a release builg turns off all DBG macros... the evas gl > > info env var would dump gl info out on init... but it'd need to succeed. at > > least a build from it gets ou a massive file > > > > oops, sorry. found my mistake. I posted the log contents here: > http://pastebin.com/AAgEzMJ7
ooooh. you compiled for egl/gles not opengl/glx. i can only guess hat the nvidia drivers have a problem with this for you - you can something wrong with them. nvidia ADDED egl/gles libs/drivers recently. they work for me for apps when i was fixing some context/visual stuff 2 weeks back. i build for egl/gles as well as opengl/glx on nvidia - ut my drivers were newer than yours. why are you building for gles? (efl here). but thats a major difference. i know 100% for sure that the mesa drivers work with gles/egl and enlightenment and compositing is fine, but i didnt test nvidia at the time, but clients do work there on newer nvidia drivers. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111&iu=/4140/ostg.clktrk _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
