2013/11/26 Carsten Haitzler <[email protected]>

> On Tue, 26 Nov 2013 20:07:11 -0200 Wido <[email protected]> said:
>
> > I think I'll start sending bug messages with FGLRX, just for the sake of
> > making Raster blant and yell like a grumpy old man :D
>
> http://www.youtube.com/watch?v=z7X2_V60YK8
>
> :)
>

I thought made the same thing, but is FGLRX a banned driver by evas?




>
> > 2013/11/26 Carsten Haitzler <[email protected]>
> >
> > > On Tue, 26 Nov 2013 00:56:07 -0600 Esteban Monge <
> > > [email protected]>
> > > said:
> > >
> > > > 2013/11/25 Carsten Haitzler <[email protected]>
> > > >
> > > > > On Mon, 25 Nov 2013 23:16:36 -0600 Esteban Monge <
> > > > > [email protected]>
> > > > > said:
> > > > >
> > > > > > I use FGLRX privative driver, I had a lot of problems with
> free/libre
> > > > > > driver.
> > > > > >
> > > > > > The output of fglrxinfo is:
> > > > > > emonge@debian:~$ fglrxinfo
> > > > > > display: :0.0  screen: 0
> > > > > > OpenGL vendor string: Advanced Micro Devices, Inc.
> > > > > > OpenGL renderer string: AMD Radeon HD 6310 Graphics
> > > > > > OpenGL version string: 4.2.12217 Compatibility Profile Context
> 12.104
> > > > >
> > > > > oh dear. fglrx. trust me on this. fglrx is probably the WORST
> driver
> > > out
> > > > > there. by a country mile. i have ati on a blacklist of things to
> never
> > > buy
> > > > > again after bad run-ins with poor fglrx code quality. specifically
> > > > > compositing
> > > > > related. try radeon again.
> > > > >
> > > > > > > maybe your gpu is hw rendering and it is just so insanely
> poor/bad
> > > > > you'd be
> > > > > > > better off with software. fyi i use sw compositing on a 600mhz
> > > > > pentium-m
> > > > > > > next
> > > > > > > to me and it works fine. at 600mhz. on something far more
> ancient
> > > and
> > > > > slow
> > > > > > > than
> > > > > > > your box. sure - its not "silky smooth" but it's fast enough.
> > > > > > >
> > > > > > > you're getting compositing in e. this is not up for
> negotiation.
> > > there
> > > > > are
> > > > > > > a
> > > > > > > host of very good reasons for it. we just can't move on
> without.
> > > doing
> > > > > it
> > > > > > > this
> > > > > > > way cuts the cost of compositing significantly and without
> doing
> > > this
> > > > > we
> > > > > > > cant
> > > > > > > move to wayland. also it gets rid of a shot of bugs people
> report
> > > when
> > > > > > > composting is off (eg the theme assumes compositing and when
> off
> > > you
> > > > > get
> > > > > > > shaped
> > > > > > > display and this leads to all sorts of uglies that make some
> things
> > > > > > > unusable).
> > > > > > > so "compositing always on" does these things;
> > > > > > >
> > > > > > > 1. simplifies our code so we don't have 2 paths to worry about
> > > > > > > 2. simplification allows us to actually maintain and develop
> things
> > > > > rather
> > > > > > > than
> > > > > > > invest huge resources into testing/coding for 2 paths for what
> is
> > > an
> > > > > ever
> > > > > > > decreasing user base
> > > > > > > 3. allows us to move on to supporting wayland (without
> > > compositing, we
> > > > > > > can't)
> > > > > > > 4. makes theme work easier as you can assume alpha channels
> work
> > > right
> > > > > > > 5. gets rid of artifact bugs created by not having alpha
> channels
> > > > > > >
> > > > > > >
> > > > > > I understand you, thanks for explanation.
> > > > > >
> > > > > >
> > > > > > > now what is interesting is you claim it's gl under the
> compositor
> > > > > settings
> > > > > > > under engine, but it's slow. see above for that. software
> rendering
> > > > > will
> > > > > > > also
> > > > > > > cause e to rise up in cpu usage a fair bit. given current x
> infra
> > > we
> > > > > are
> > > > > > > unfortunately forced to copy pixels from the pixmap back
> > > client-side
> > > > > and
> > > > > > > then
> > > > > > > render, then upload again. we don't have a zero-copy path
> > > available.
> > > > > > >
> > > > > > > it might also be that your gpu just can't cope with what evas
> is
> > > > > throwing
> > > > > > > at
> > > > > > > it. it isn't that much actually. it shouldn't be that bad. if
> you
> > > are
> > > > > able
> > > > > > > to
> > > > > > > run e on a commandline where you can set environment vars, you
> can
> > > > > collect
> > > > > > > some
> > > > > > > debug from the gl enigne that can indicate how much geometry
> etc.
> > > we
> > > > > are
> > > > > > > throwing at the gpu each frame.
> > > > > > >
> > > > > > > I will to run e from commandline and check vars.
> > > > >
> > > > > then do this:
> > > > >
> > > > > export EVAS_GL_INFO=1
> > > > > export EVAS_GL_MEMINFO=1
> > > > > export EVAS_GL_DBG=1
> > > > >
> > > > > and send your output. but i suggest trying radeon. i really do. :)
> > > > >
> > > >
> > > > I changed to light side!!!
> > > >
> > > > emonge@debian:~/games/humble/7/Binding of Isaac$ glxinfo | grep
> OpenGL
> > > > OpenGL vendor string: X.Org
> > > > OpenGL renderer string: Gallium 0.4 on AMD PALM
> > > > OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.2
> > > > OpenGL core profile shading language version string: 1.40
> > > > OpenGL core profile context flags: (none)
> > > > OpenGL core profile extensions:
> > > > OpenGL version string: 3.0 Mesa 9.2.2
> > > > OpenGL shading language version string: 1.30
> > > > OpenGL context flags: (none)
> > > > OpenGL extensions:
> > > >
> > > >
> > > > Finally I can play The Binding of Isaac without Openbox!!!
> > > >
> > > > I am kidding... the performance speeds up!!!
> > > >
> > > > Thanks for advice!!! I will send the output with radeon driver...
> > >
> > > awesome! happy now? and just remember... never touch fglrx with a barge
> > > pole...
> > > it's a recipe for disaster.
> > >
> > >
> > > --
> > > ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> > > The Rasterman (Carsten Haitzler)    [email protected]
> > >
> > >
> > >
> > >
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> >
> > --
> > Wido
> >
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> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [email protected]
>
>
>
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